Is this not already a given in Halo? A good team requires good communication, and all that this concept really seems to suggest is that one person be in charge. That being said, when it comes to Halo, the strategy isn't too complicated. Good Doubles Teams know exactly what they're going to do on a specific map right from spawn. I remember talking to goatrope and Devin about their approach to doubles once. On the Pit, for example, the meta-game has evolved such that the first spawn involves both teams rushing Rockets and Camo; the direction is understood, and it requires the team to slightly split up and then adapt based on how each fire-fight goes. Similar scenarios occur on maps such as Construct or Epitaph. With understood objectives, really all that's left is the need for good communication.
The Lead and Wing concept seems as though it would work better in a completely new environment where map control and map sense is limited. In Halo, however, much of the time is spent managing and controlling the power weapons, power ups and the like. This is why the score in a Doubles game is so volatile, going from 8-1 to 10-9 to 21-12 and so forth. Gaining map control and dominating the map's resources are key. As a secondary effect to this common goal, most good teams of 2 or 4 are aware of what needs to be controlled and how to adapt if that control is lost. In these cases, direction of the team is nebulous; lead and wing scenarios seem to only emerge when the capacities of the two players are not equal.
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