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How to get outside of the level in MP *imgs* | |
Posted By: Cocopjojo | Date: 10/17/07 11:54 p.m. |
Mr Vociferous was the first to get outside of the level using this technique, but neither he nor I understood exactly why it happened. After some investigation of Voc's video, I figured out exactly how it was done: Sometimes, when you die, the ragdoll physics will fling your body outside of the level, far past the invisible walls that you normally could not pass. Typically, when viewing a film of this action, the camera will either A: not detach, or B: detach, but spring back to the invisible wall, not allowing you to roam any further than normal. Secondly, you may have noticed "chapter points" in saved films. These are little markers on the timeline that form once you've watched up to that point in the video. Chapter points can be ten seconds apart, or two minutes apart, depending on the total length of the video. When you're viewing a saved film, and a chapter point falls at the same moment that your body is off in the distance like I described before, then you have the ability to get the camera outside of the level. You let the video play normally, and once you notice that a chapter point has formed while your body was past the invisible wall, then all you do is hit the left button the d-pad to rewind to that chapter point, and there you go: rather than reset to its distant viewpoint, the camera resets on top of your body, and you're outside of the level's invisible walls. There are still boundaries, but you can definately achieve much more extreme distances than anything we've seen before. It doesn't always work. And even when it does, there are certain limits that apply in different situations. On Sandtrap, for example, there was another barrier that reset the camera to my body every time I breached it. So I couldn't get outside the level in Sandtrap. But it's worked for me on Construct and Valhalla, and Voc did it on Last Resort. Here's a link to my fileshare, where you'll find a video that you can free roam in. Keep the camera attached, and once you've passed the 30-second marker, hit left on the d-pad to rewind to that moment. The camera will reset to your body. Pause the video, hit Y, and you're free to go where you please (even into space). I created a scenario in Forge, in which near the edge of a level, a fusion core drops onto a large pile of fusion cores (all at a respawn time of ten seconds). I wait for the gap while they're respawning, and then park my Mongoose facing the edge of the map. It usually only takes a few tries to blow me far enough for the detaching trick to work. Also, I have my own respawn time set to fifteen so that my body has plent of time to fly. If the video is around one minute long, then the chapter markers will be spaced ten seconds apart. And a fifteen-second respawn time guarantees that if your body flies outside of the map, then you'll catch a chapter point. I've been wanting to do this since I got the game - remember the videos of people flying the Banshee into space on Valhalla? I got there again : )
Check out my screenshot gallery for a couple more shots.
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