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Some old game | |
Posted By: Rockslider | Date: 6/21/07 12:25 p.m. |
In Response To: Re: Kill 'em all speed runs (mike miller) Hey, that's what we like - chunky replies! But I have some comments... : In all fairness, as a past purveyor of gung-ho gameplay complete with
I'm not sure 'redundant' is the right word (for the sort of serious combat videos I expressed an interest in seeing) if we believe that many people might not care to view them in the first place! But for those of us able to admire good serious soldiering skills, what's the problem? For example, imagine a bunch of videos demonstrating various approaches to a given situation. Could make for some fascinating and potentially educational stuff. Rather late in the day, given that we're almost on H3 by now, but still a worthy project. I could really get into that if I had the kit to do movies. If I get more fancy with Bad Cyborg one day, maybe I'll try to do something like that. I can see it now... The Bad Cyborg Academy of Carnage. Yes, definitely a nice ring to that... And consider this. In a couple of hundred years time when somebody tries to look up videos for some old game they've heard of called 'Halo: Combat Evolved', are they going to conclude that it was some sort of arcade game that revolved around launching yourself into the sky with piles of grenades, and doing other wacky stunts? I think that would be very sad. A travesty, in fact. At the end of the day, tricks are just a sideline; an unintended side-benefit of the game's underlying dynamics. They have almost nothing to do with why I love this game and consider it so special. The core of this game is the superb fluid combat you can immerse yourself in (and the fun of the covie characters). I'd like to see its gameplay essence captured for posterity. Quick, before our collective button-twiddling skills fade and our hands are good for nothing but shuffling our Zimmer frames around! : In Halo 2, for example, the "smart" way to beat pretty much every
Sharp gameplay videos wouldn't necessarily be about just showing particular methods though. I mean, the scenery and enemy groupings are varying all the way through (heh, H1 Library excluded...), so it's not as if things get boring just because you're sticking with the same technique or combo, if that's what you want. But in any case, you of course don't have to stick to a particular combo, even if it's the best for a given situation. I get loads of my fun by deliberately using less advantageous combos or applying other restrictions, which gives you new experiences and new challenges (maybe you do the same). Actually that's something I'm at pains to emphasize in the speed runs article; see Optional restrictions. : In Halo 1, the same could be said about the plasma pistol/human pistol (or
In line with what I was just saying, I often leave sniper rifles and rocket launchers untouched. So yes, I'm plenty familiar with (for example) AOTCR using just the 'basic' weapons. And indeed, pistol + plasma pistol would be my choice combo there; so basically, you're preaching to the converted. The plasma pistol rocks, and I enthuse about it at length on my 'Combat tips' page. That said, I'm sure you'll agree that in most situations, you can get through perfectly ok with other weaponry, even if it might take a bit more care. : However, I believe that while these tactics are effective, they also become
Can't say I agree with you there. At any rate, I don't find myself getting bored when I stick with pretty much the same combo all the way through a level. : Moreover, in many situations a more aggressive
Yes, if you've got a good sense of a situation's danger levels and you're confident of being able to remain in control, close-up action can be considered safe enough to perfectly sensible, rather than foolhardy. : For example, I learned simply from experience that the up-close, plasma
Heh, here's where I cautiously admit that your Legend video was one of the main ones I was thinking of when I talked about bleeping shields and near-death experiences (and arrrgh!... action ruined by pesky music drowning out the sounds of battle). Someone recommended it when I said I was interested in seeing some hot combat. Well, I guess it was hot, in the sense that you seemed to be almost continuously in the frying pan as far as I can recall; but that wasn't quite the sort of 'hot' I was looking for. Still, you did give the covies a nasty time of things while you were busy toying with the afterlife, which at least is one thing I'm all in favour of. I'm guessing that actually there probably were some nice bits of combat mixed in there that I've forgotten about, but my overriding memory is one of shrinking back in my chair and peeking through my hands to check whether you were still breathing. I was in a public library at the time, and it's quite possible that people around me thought I was watching a slasher movie or something. Which might actually have been less rattling now I come to think of it. I needed some time to recover... : People's mileage will vary, and I guess it's up to everyone to decide for
I'm not quite sure whether you were alluding there to my 'Reality rule' about getting through without dying, or whether you just meant to imply that in general play, you don't always hold back just for the sake of playing as safe as possible. Probably the latter I'm guessing. Either way, what you said gave me an involuntary chuckle, because 'not dying' seems like goal number one to me! : However, even in the case of things like speed
Sure. I enjoy a bit of 'blitzing' as I'd call it; close-range fighting where you're in control. That's especially relevant for a speed run where it's obviously in your interests to push hard and sail as close to the wind as you dare. On a point of termininology (not that either of us has necessarily been misusing it), 'gung-ho' ought to be reserved for describing close-range stuff where you're really taking a bad risk. Blitzing good, gung-ho not so good.
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Replies: |
Kill 'em all speed runs | Rockslider | 6/20/07 12:34 p.m. |
Re: Kill 'em all speed runs | Ducain | 6/20/07 4:08 p.m. |
Re: Kill 'em all speed runs | Rockslider | 6/20/07 8:26 p.m. |
Re: Kill 'em all speed runs...hmm... | vshields ash | 6/20/07 4:46 p.m. |
Re: Kill 'em all speed runs...hmm... | Rockslider | 6/20/07 8:36 p.m. |
Re: Kill 'em all speed runs | Cody Miller | 6/20/07 4:56 p.m. |
Re: Kill 'em all speed runs | Rockslider | 6/20/07 8:16 p.m. |
Re: Kill 'em all speed runs | Slith | 6/20/07 8:35 p.m. |
Re: Kill 'em all speed runs | Rockslider | 6/21/07 12:32 p.m. |
How many Flood in the Library? | Rockslider | 6/21/07 6:23 p.m. |
Re: Kill 'em all speed runs | mike miller | 6/21/07 3:12 a.m. |
Re: Kill 'em all speed runs | Ducain | 6/21/07 7:18 a.m. |
Some old game | Rockslider | 6/21/07 12:25 p.m. |
Re: Some old game | scarab | 6/22/07 1:35 a.m. |
Re: Some old game | ThorsHammer | 6/22/07 3:04 a.m. |
Hey Mike... | Rockslider | 6/22/07 3:50 p.m. |
Re: Hey Mike... | Louis Wu | 6/22/07 7:05 p.m. |
Re: Kill 'em all speed runs | ocean fx | 6/22/07 6:34 a.m. |
Serious soldiering | Rockslider | 6/22/07 3:57 p.m. |
Re: Serious soldiering | ocean fx | 6/23/07 9:48 a.m. |
Movie-making advice requested | Rockslider | 6/23/07 5:49 p.m. |
Re: Movie-making advice requested | Red_Breast | 6/24/07 4:13 p.m. |
Re: Movie-making advice requested | Rockslider | 6/25/07 4:59 p.m. |
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