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Re: More fun with Biped swaps (part 2)
Posted By: RVideo <racer4770@aim.com>Date: 12/18/06 2:26 a.m.

In Response To: Re: More fun with Biped swaps (part 2) (sgtsmiles)

: I still don't understand how it does the near lipsync...

Well, for the dialogue, there are two sets of data. The first set is of course the audio track itself. The second set is the animation data that moves the mouth (and eyebrows and other parts sometimes) that are designed specifically for that dialogue.

When a specific audio track is triggered, a secondary trigger (animation call) goes into action to animate the character to which the dialogue is assigned.

If, for example, you tried to inject or replace some random voice over Pentinent Tangent's lines. In the video example, you saw Cortana's model animate when the dialogue's animation was called, specific to Pentient Tangent's audio (pre determined..not dynamically interpolated). Cortana would appear to 'speak' the original dialogue even though the new audio may be totally different.

The audio track, the animation call and the character are all married so to speak. The only way to make a new character speak another's dialogue is to swap the properties of the original character. Thus, the engine is tricked into thinking that it is mapping out the animations for Sarge, for example, when it is actually rendering the white Elite.

Could you imagine if there was an easy, user toolkit to map out any dialogue? Im no expert by any stretch, but I am sure that dialogue animations are complex and difficult, even for professional software engineers.

Maybe in the distant future, there will be user toolkits to allow for custom dialogue animation creation.

Now THAT would take machinima to a whole new level.


Message Index




Replies:

More fun with Biped swaps (part 2)RVideo 12/18/06 12:20 a.m.
     Re: More fun with Biped swaps (part 2)sgtsmiles 12/18/06 1:43 a.m.
           Re: More fun with Biped swaps (part 2)RVideo 12/18/06 2:26 a.m.
                 Re: More fun with Biped swaps (part 2)Miguel Chavez 12/18/06 9:49 a.m.
                       Do they walk?Jillybean 12/18/06 1:02 p.m.
                             Re: Do they walk?Dojorkan 12/18/06 1:32 p.m.
                                   Re: Do they walk?Jillybean 12/18/06 1:53 p.m.
                                         Re: Do they walk?Dojorkan 12/18/06 2:04 p.m.
                                               Re: Do they walk?Jillybean 12/18/06 2:05 p.m.
                             Re: Do they walk?RVideo 12/18/06 3:51 p.m.
                                   Re: Do they walk?The More Deluded 12/18/06 3:55 p.m.
                                         Re: Do they walk?RVideo 12/18/06 3:59 p.m.
                                   Re: Do they walk?Dojorkan 12/18/06 5:15 p.m.
                                         Re: Do they walk?RVideo 12/19/06 7:33 a.m.
                                               Re: Do they walk?Dojorkan 12/19/06 8:19 a.m.
                                                     Re: Do they walk?RVideo 12/19/06 8:39 a.m.
                                                           Re: Do they walk?Dojorkan 12/19/06 9:19 a.m.
                 Re: More fun with Biped swaps (part 2)Dojorkan 12/18/06 1:36 p.m.
     Re: More fun with Biped swaps (part 2)Bodie 12/18/06 6:35 a.m.
     Re: More fun with Biped swaps (part 2)PsychoRaven 12/18/06 2:04 p.m.
     ROFL!Fires7orm 12/18/06 7:12 p.m.



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