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Wraith weak spots
Posted By: RocksliderDate: 11/30/06 3:47 p.m.

Something I only noticed a few months ago is that when you rocket a Wraith (in H1), you do more damage if you hit the turret area. I've now investigated to get a fuller picture of its weaknesses. Here's a little report which I've added to the Tactics and tips page at Bad Cyborg.

Report

Against Banshee and Scorpion blasts and small arms fire, the Wraith seems to have the same resilience all over (e.g. on Heroic it takes 87 pistol rounds to destroy, no matter what part you aim at). Against rockets and plasma grenades though, it has weak spots worth going for, as follows.

In regard to a rocket blast, the turret area is weakest. The blast damage comes with a degree of randomization, but on average you'll do around 80% more damage there compared to hitting the nose. The dark side area is weak too. On Heroic it's mostly as weak as the turret area, but on the other difficulty levels it seems marginally stronger than that. The rear part of the dark side area (behind the back fin) is stronger than the rest. It seems to have a similar degree of weakness to both the front and back fins, where a hit does around 20% more damage than on the nose. Unexpectedly, the rear is as strong as the nose.

The main practical upshot of all that is that if you pick out the turret or side, it'll usually take you one fewer rockets to destroy the Wraith; or potentially two fewer on Legendary (it would normally take four on Legendary, three on Heroic or Normal, and two on Easy).

As for plasma grenades, the weak spots look like being similar to those for rockets. A plasma grenade to the turret or unarmoured side seems to cause around 25% more damage than one to the nose.

Doing the testing

If you're wondering how you can go about testing this sort of stuff, first you'll want to get a checkpoint where you're near a pristine unmanned Wraith, so it's easy to keep reverting for test after test. For example you can do this in AOTCR as follows.

Steal a Banshee early on. After the underground bridge, fly straight up the rising tunnel towards the landing dropship. Hover near the tunnel exit and kill all enemies including ones chasing up from within, except for an Elite in a Ghost. Let him chase you to the Wraith. Stay above tree-top level as you pass the vicinity of the tower door, to avoid triggering more enemies. Kill the Elite and land. Now that you've finally removed any immediate enemy threat, the game should finally give you a delayed dropship checkpoint.
It's also possible to get an unmanned Wraith by flipping a manned one over with a Banshee (try to get under the back), or by pushing AOTCR's third Wraith off its ledge.

Check how many pistol rounds it takes to destroy the Wraith (101 on Legendary, 87 on Heroic, 72 on Normal, 44 on Easy). You can then measure how much damage a rocket blast (or whatever) does as follows. Rocket the Wraith then count how many pistol rounds are needed to finish it off. Subtract this from the earlier figure, and that's how many pistol rounds the rocket blast was equivalent to. Remember that there's some randomization in the amount of rocket blast damage though, so you have to do multiple tests to get a balanced picture.

And finally...

Anyone know of any weak spots on other H1 vehicles? I've only tested the Wraith (and I don't know whether it's any different in H2).


Message Index




Replies:

Wraith weak spotsRockslider 11/30/06 3:47 p.m.
     Re: Wraith weak spotsHikaru-119 11/30/06 3:49 p.m.
           Re: Wraith weak spotsDojorkan 11/30/06 4:15 p.m.
                 Re: Wraith weak spotsHikaru-119 11/30/06 8:43 p.m.
                       Re: Wraith weak spotsDojorkan 11/30/06 8:56 p.m.
                             Re: Wraith weak spotsHikaru-119 12/1/06 5:57 p.m.
     Re: Wraith weak spotsDundre 11/30/06 4:47 p.m.
           There are also unmanned Wraiths in TaR or Keyes *NM*mr_mcmurder 11/30/06 6:35 p.m.
     Rockslider, you rock you old-school fool. *NM*mr_mcmurder 11/30/06 5:14 p.m.



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