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Gamasutra GDC tutorial - Halo exemplar
Posted By: 3SunsDate: 3/21/06 6:58 p.m.

http://www.gamasutra.com/features/20060321/woodard_01.shtml

"Most games should strive for a mix of these emotions. Halo as an example offers Hard Fun in the form of visceral combat sequences and quality A.I. It also offers Easy Fun in the form of it's environments and art direction. The oversized moon in the sky and the horizon which reaches upward creates a surreal image that invites exploration and invokes curiosity and wonder giving a secondary emotional motivation to continue playing."

Hmm....

Cheers,
Michael



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