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H1 Tourney in Groton, CT
Posted By: mjlass <mjlass88@yahoo.com>Date: 12/30/05 3:00 p.m.

HALO 1:Jan 7th

Place:
Computer Gaming Arena(Changed Location)
70 Plaza Court
Groton, CT 06340
860 449-0596

Gaming Stations: 12-16

FFA: $10 / Person
2v2: $15 / Person
4v4: $20 / Person

Prizes:
Prize Money Depending on Teams who Participate
FFA: Entrance Fee to Only This Tourney
1st 50% of Entrance Fee
2nd 10% of Entrance Fee

2v2: Entrance Fee to Only This Tourney
1st 50% of Entrance Fee
2nd 10% of Entrance Fee

4v4: Entrance Fee to Only This Tourney
1st 50% of Entrance Fee
2nd 10% of Entrance Fee

Schedule:
9AM – 11AM: Sign-in/Warm-up
Ends whever the tourney ends

-If you fail to show up before 11AM *no exceptions* you will not be able to participate in that following tourney.
-Try to arrive early

General Rules

1. Do not quit out of a game without the permission of your station’s referee. Quitting without permission from a non-team slayer game will leave your team shorthanded for the remainder of the game or result in a forfeit if your entire team quits, without permission, before the game has ended
2. Quitting out of a team slayer game will result in a forfeit.
3. Blank names cannot be used at any time.
4. Players can’t use the same exact name as a teammate during team play.
5. No dropping to the bottom of damnation with the overshield.
6. No getting on top of Damnation
7. No pushing through teleports
8. No unlimited ammo trick
9. Players can’t get up and look at the opposing team’s television during a game.
10. In the case of an Xbox/TV malfunction, the game will be restarted from the beginning, no matter what time it crashed.
11. Players must use their registered gamer tag during the FFA and recorded matches.
12. No getting up and looking at the opposing team’s television during a game.
13. Players and spectators must conduct themselves in a reasonable manner.
14. No communication between players and spectators at any time during a game.
15. Any other sign of cheating will also result in forfeit of the game.
Free For All Tournament

Settings & Guidelines
1. All Settings listed below are those that are not default for Slayer Pro.
2. Respawn Time = 5 Seconds
3. Suicide Penalty = 10 Seconds
4.Equipment: Generic
5. Kills to Win = 50
6. Radar is On
7. Competitors will be placed randomly into a game of 7-8 players.
8. The top 4 players will advance from each round until 8 players remain.
9. The last 8 players will play a final match to determine the champion
10. All 8 player free for all games will be played as a host-host mini series meaning each box will host once and the 4 players with the most total points will advance to the next round. Kills and Deaths will also be recorded in case of a tie.

Game Types
Round 1 - Slayer Pro – Derelict
Round 2 - Slayer Pro – Rat Race
Round 3 - Slayer Pro – Derelict
Round 4 - Slayer Pro – Rat Race
Round 5 - Slayer Pro – Derelict

2v2 Tournament

Settings & Guidelines
1. All Settings listed below are those that are not default for Team Slayer.
2.Kills to Win = 50
-If a high number participate 25 kills for all rounds except 50 for championship.
3. Death Bonus = Off
4. Kill Penalty = Off
5. Other Players On Radar = Off
6. Respawn Time = 5 Seconds
7. Suicide Penalty = 10 Seconds
8. Equipment = Generic
11. All 2v2 matches will be played as a host-host mini series meaning each team will host once and the team with the most total points will advance to the next round.

Game Types
Round 1-Team Slayer-
-Chill Out
-Hang Em High
-Derelict

Round 2-Team Slayer-
-Damnation
-Rat Race
-Longest

Round 3-Team Slayer-
-Battle Creek
-Hang Em High
-Prisoner

Round 4-Team Slayer-
-Rat Race
-Derelict
-Damnation

Round 5-Team Slayer-
-Longest
-Prisoner
-Chill Out

Round 6-Quarter Finals-Team Slayer-
-Wizard
-Rat Race
-Longest
-Derelict
-Hang Em High

Round 7-Semi Finals-Team Slayer-
-Chill Out
-Derelict
-Damnation
-Battle Creek
-Wizard

Round 8-Finals-Team Slayer-
-Damnation
-Battle Creek
-Prisoner
-Chill Out
-Hang Em High

4 v 4 Tournament
Guidelines

1. The higher seeded team will host games 1, 3, and 5. The lower seeded team will host games 2 and 4. The non-hosting team chooses color and in the case of a mini series, their color for the first of the two games.
2. CTF Pro at Battle Creek, Damnation, and Hang 'Em High will be played as a 2-game mini series. Both games will end at the 15-minute time limit whether there are flags out or not. Teams will switch bases after the first game and total flags will determine the winner. Both games of the mini series will be hosted by the team whose turn it is to host
3. All CTF Pro games will have an initial 15-minute time limit. If after 15 minutes, one team is winning, the game is over. If, however, the score is tied after 15 minutes, a 15-minute sudden death period will ensue where the first team to score wins. If the sudden death period ends without a flag capture the game ends in a tie.
4. If the initial time limit is reached in a single CTF Pro game (Derelict, Longest, Wizard), the difference in captures is 1, and the winning team’s flag is out, the game will continue. If the flag is captured, the game will continue in sudden death, but if the flag is returned, the game is over. The 15 minute sudden death period officially begins once the initial time limit is reached.
5. If the second game of a CTF Pro mini series ends either by 3 captures being reached or the 15-minute time limit and the total flags (2 games) are tied, a sudden death game will be played. A new game is started with a 15 minute time limit at Derelict, Longest, or Wizard (Pistols Weapon Set). A coin flip will determine which team eliminates a map first. Then the other team will choose which map is played. The game ends when one flag capture is scored (Win) or the limit is reached (Tie).
6. All Team Slayer, Team King, and Team Ball games will go until they are finished.
7. If a Team Slayer game should tie, the game must be replayed. If a CTF Pro game remains tied after sudden death or an extra game, Team Slayer must be played at that map to determine the winner of the game.
4v4 Game Types

Round 1
Game 1 - CTF Pro - Wizard
Game 2 - Team Slayer - Chill Out
Game 3 - Team King - Derelict
Game 4 - Team Slayer – Boarding Action – Snipers
Game 5 - Team Slayer - Longest

Round 2
Game 1 - CTF Pro - Derelict
Game 2 - Team Slayer - Damnation
Game 3 - Team Ball - Wizard
Game 4 - CTF Pro - Hang ‘Em High
Game 5 - Team Slayer - Battle Creek

Round 3
Game 1 - CTF Pro - Damnation
Game 2 - Team Slayer - Hang ‘Em High
Game 3 - Team Ball - Chill Out
Game 4 - CTF Pro - Longest
Game 5 - Team Slayer - Rat Race

Round 4 - Quarterfinals
Game 1 - CTF Pro - Battle Creek
Game 2 - Team Slayer - Boarding Action - Snipers
Game 3 - Team Ball - Wizard
Game 4 - CTF Pro - Derelict
Game 5 - Team Slayer - Damnation

Round 5 - Semifinals
Game 1 - CTF Pro - Hang ‘Em High
Game 2 - Team Slayer - Rat Race
Game 3 - Team King - Derelict
Game 4 - CTF Pro - Longest
Game 5 - Team Slayer - Chill Out

Round 6 - Finals
Game 1 - CTF Pro - Wizard
Game 2 - Team Slayer - Battle Creek
Game 3 - Team Ball - Chill Out
Game 4 - CTF Pro - Damnation
Game 5 - Team Slayer - Hang ‘Em High

4v4 Settings

All Games
1. Suicide Penalty = 10 Seconds

Team Slayer
1. Death Bonus = No
2. Kill Penalty = No
3. Respawn Time = 5 Seconds
4. Starting Equipment = Generic
5. Other Players On Radar = No

CTF Pro Damnation, Longest, Derelict, Hang ‘Em High
1. Other Players On Radar = No

CTF Pro Battle Creek
1. Other Players On Radar = No

CTF Pro Wizard
1. Captures to Win = 5
2. Other Players On Radar = No

CTF Pro Wizard Pistols
1. Captures to Win = 5
2. Other Players On Radar = No

Team Ball
1. Minutes/Points to Win = 5
2. Other Players On Radar = No

Team King
1. Score to Win = 5 Minutes
2. Starting Equipment = Generic
3. Other Players On Radar = No



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