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Arc of death | |
Posted By: rockslider | Date: 9/29/05 8:34 a.m. |
I've just updated my Bad Cyborg site with some excellent new fun I've been having in level 2 of Halo. A good new find I think, and it's needler heaven. The update goes into lots of detail, but here's enough for you to head straight down to the ring to see what I'm talking about. In the area where you first meet up with Marines in level 2, there's a wonderfully explosive way of dispatching the troops from the final two dropships, along with any troops left over from the earlier four. Hang around by the large rock that was just ahead by the right cliffside when you first jumped down into the area. Stand between this 'cover rock' and the cliff. The troops from the final two dropships will home in on you and take up positions along the arc around the clearing, but they seem to consider you just out of range, so you're unpressured. You now start wreaking explosive havoc with vicious streams of needles, interspersed with grenades and anything else you care to add to the mix. You've collected a few needlers and maybe other weapons too, so you've got plenty to dish out. You've also made sure the arc is already littered with loose plasma grenades by killing previous troops here (they usually all come over to the arc), so you're in for some great chain reactions. In particular you can arrange for plenty of grenades over by the rock on the right where enemies often go, and this can give a bang so huge that enemies sometimes fly clear out of the area, over the cliffs. After wiping out the enemy, you've got a few seconds to revert, to commence the fun all over again. The next checkpoint usually comes during the call "This is Pelican Echo 419", so revert within the first few words. If you've set things up nicely (there's some advice on this), the checkpoint you revert to will be for some time after all the troops had arrived at the arc, so you can get right back into the action without delay. Check out the update for detail and discussion. There's advice on creating good game saves for repeated playing, and lots of talk about the subsequent fun you can have (including something pretty amazing you can see, namely when an airborne enemy gets violently zapped by one of the giant plasma emissions from the central structure).
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Replies: |
Arc of death | rockslider | 9/29/05 8:34 a.m. |
Re: Arc of death | mercury | 9/29/05 9:25 a.m. |
Re: Arc of death | rockslider | 9/29/05 4:59 p.m. |
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