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Marty O'Donnell Q and A | |
Posted By: thesoffish <thesoffish@gmail.com> | Date: 1/8/05 8:51 p.m. |
Marty O'Donnell and Jay Weinland are giving a talk at the 2005 Game Developer's Conference on Audio Production for Halo 2. In a GDC flyer, there was a short interview with Marty. Here it is: Q: What needs to happen to audio tools to make sound design in games easier and more efficient? What kind of tool would you like to see?
Q: What advances in game players' listening devices will make the biggest difference to game audio over the next few years?
Q: What are the all-time classic games in terms of sound design?
Q: What do current and future consoles allow in terms of technology for blending and better replaying game audio?
There's not really that much info there, but it's still interesting. |
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