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Halo Press Shots analysis (LONG) | |
Posted By: SimplyDave <dave@bulletproofpunk.com> | Date: 3/23/01 7:21 a.m. |
I've had halo.bungie.org as mu startup page for months now and I only just noticed that the Marine's head in the top left corner changes from left to right every so often. Chorus of "duh!"s please? Firstly, major thanks to Char and the halo.bungie.org team for giving us access to the press pics. Massive resolutions, a 17" monitor and a photo package made this analysis possible. 1. halo_03.01.01_print_1 The Covenant Elite are an interesting species, although we've seen most of these things before I thought I'd try and amalgamate it all; Split hooves for feet, two fingers and a thumb for hands, double-knees, flexible necks and at this resolution we can see grey skin behind the helmet and muzzle-plate around the eyes, reminds me of Gork from Jedi Knight (the really big Sith Jedi with the tiny companion?) they come across as a mix between bipedal horses and snakes.
2. halo_03.01.01_print_2 Here we can see that the Covie on the left is making full use of his physical advantages, maintaining a low profile without losing mobility while the one charging at the Marine is probably barreling quite fast (just think of the speeds a horse can get up to with the same leg configuration)
3. halo_03.01.01_print_3 At first I thought there wasn't anything to say about this image, the Marine can kneel down, whoop-de-doo. But then it occured to me that the profile of his rifle is raised, pointing down the gap in the floor. When has a game allowed you to position the weapons you carry? Is this player-controlled or simply good screenshot fodder?
4. halo_03.01.01_print_4 Activation pads on the floor for the hologram maybe? But why four? Four different destination choices for a teleporter pad? Why is the beam active? Is the Marine waiting to smoke someone on their way in? Again the reflections in the helmet aren't worth noting. 5. halo_03.01.01_print_5 At last some reflections on the helmet to comment on! But shouldn't the muzzle-flash remove all reflections when it's that intense? Nit-picking I suppose and not really a noticable fault. The shadow seems very blocky, the promise of anti-aliasing never held so much value until now.
6. halo_03.01.01_print_6 This is simply a gorgeous screenshot, the purple haze at the base of the Shaft makes it seem deeper than it probably actually is. Is that an elevator platform middle-bottom? In which case the multitude of white circles are either light sources or activation switches for the various levels of the Shaft. Although, again, playing with brightness and contrast, the platform appears to be solid and the circles part of pincer-like structures that jut from the wall, perhaps this is what generates those pulses Matt said we'd be distracted by in the first mission at dusk, in which case, again, what are the pulses' purpose? Not as a weapon, as the Covies didn't build this place, and we're still no closer to guessing the purpose behind the construction of the Halo... intergalactic portal like in 7. halo_03.01.01_print_7
I love this image, I used it as wallpaper as soon as I saw it and everyone wanted to know what game it was from. The omni-present Warthog (don't know about you guys but I'd rather see how fast the tank moves and what kind of firepower the massive quad-tracked artillery piece has) seems to have had a turn for the worse, worse still for the Grunts that're going to get crushed by it.
8. halo_03.01.01_print_8
Anyone notice how flat the horizon is here? Depending on just how far away the edge of the Halo is, shouldn't it be inclined upwards. Anyway, respect on those waves, they're just a perfect detailed touch.
9. halo_03.01.01_print_9
Our best look at the Grunts. What are you all on about? They have guns, they're going to be cannon-fodder. Save the bitching until you've mown down half a dozen of them with the Hog's mini-gun and enjoy it rather than bemoaning the fact you won't always be up against hard-ass Covie Elites.
I must say in parting that those trees in one of the latest two screenshots do look like some of the best trees I've ever seen in a video-game. Now show us the best tank ever seen in a video game, and then show us the best artwork for a PC game packaging ever seen in a store, and then show us the greatest installation screen ever seen on a home PC, and finally let us play the greatest game ever devised (and it was devised originally) for a PC.
SimplyDave
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Replies: |
Halo Press Shots analysis (LONG) | SimplyDave | 3/23/01 7:21 a.m. |
Re: Halo Press Shots analysis (LONG) | Lixtrim | 3/23/01 3:08 p.m. |
Re: Halo Press Shots analysis (LONG) | NevinNiven | 3/23/01 5:21 p.m. |
Re: Halo Press Shots analysis (LONG) | SimplyDave | 3/26/01 2:49 a.m. |
Re: Reflection | mnemesis | 3/23/01 8:42 p.m. |
More analysis (not quite as long) | Morgan | 3/24/01 10:06 a.m. |
More analysis (not quite as long) | Morgan | 3/24/01 10:09 a.m. |
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