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: And yet, it was never frustrating. Maybe once in a while, for a few moments.
: I have so much control over the Master Chief, over where I go, that it's
: simply amazing.
: The open world format... I feel very comfortable in saying that Halo:
: Infinite is its own beast. Like, if the Halo FPSs from CE to Reach and
: Guardians were FPSs, and the Halo Wars games are their own beast with RTS
: gameplay, I think Halo: Infinite should be considered its own thing too.
: It does a lot of things similar to the best Halo FPSs, but it still brings
: a lot of its own stuff to the table. I think CrueLEGACY put it best when
: he said that the previous games were full of carefully curated encounters,
: while Halo Infinite is more chaotic and free-form. That is a fundamental
: difference that puts Halo Infinite into a different box than all the FPSs
: that have come before.
: That's not a bad thing. I wouldn't mind more linear games like Halo: Reach or
: ODST. But I don't mind Infinite, and I would like to see more titles like
: it. Maybe I'd be more jaded if I'd played Far Cry or Ubisoft's open world
: games, but I haven't. The experience is relatively new to me. The closest
: comparison I have is Destiny and Borderlands, and Infinite is by far the
: better game.
: More later.
The excavation site Brute is definitely I think one of the toughest bosses, just because you have to be really good about grappleshotting yourself out of the way in the tight quarters and can still get nicked.
So what's everyone's perspectives on the campaign? | davidfuchs | 12/11/21 3:51 am |
Re: So what's everyone's perspectives on the campa | CruelLEGACEY | 12/9/21 4:12 pm |
Very positive. | Quirel | 12/12/21 11:31 am |
Re: Very positive. | davidfuchs | 12/12/21 11:31 am |