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TLDR:
They freeze framed to show that the AR actually does have good texturing in direct light but looks flat and muddy in areas in shadow.
Plasma effects are almost solid, you can't see through them.
Characters in shadowed areas cast no shadows.
DF thinks that 343 should have gone for lower res so there'd be less LOD problems. DF thinks that it might have been better to have concentrated on the newest platforms strengths and let older platforms look worse.
That's my memory and understanding of what was said but watch the video to see what was actually said :-)
Digital Foundry explain Infinite graphics probs | scarab | 7/27/20 6:09 pm |
Re: Digital Foundry explain Infinite graphics prob | Chris101b | 7/28/20 12:31 pm |
Re: Digital Foundry explain Infinite graphics prob | davidfuchs | 7/28/20 12:31 pm |