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: No, only this grab. However, I'm wondering if speedrunners have considered
: strategic uses of checkpoint delaying. In that full-game run, GarishGoblin
: had a disaster in the cavern, after the grab. Got hit by the Banshee after
: operating the door switch, and got reverted a long way back, losing a lot
: of time. I pointed out that if he'd delayed that checkpoint (the tunnel
: checkpoint) with Banshee fire until closer to the switch, he wouldn't have
: got reverted back so far. It would've been a good safeguard; and there
: could be similar uses of checkpoint delaying elsewhere. But maybe the
: speedrunners are already well aware of this - I don't know.
From my recollection of CE speed runs I don't think it's a common practice, or if it is it might be unintentional. Is jumping slower than just running forward?
Last-minute CE speed run record | Rockslider | 1/2/18 11:12 am |
Badger grab update | Rockslider | 1/1/18 1:35 pm |
Re: Last-minute CE speed run record | davidfuchs | 1/2/18 12:20 pm |
Re: Last-minute CE speed run record | Rockslider | 1/2/18 1:56 pm |
Re: Last-minute CE speed run record | davidfuchs | 1/2/18 2:33 pm |
Re: Last-minute CE speed run record | Rockslider | 1/2/18 4:30 pm |
Re: Last-minute CE speed run record | davidfuchs | 1/3/18 7:04 pm |
Re: Last-minute CE speed run record | Rockslider | 1/2/18 5:22 pm |
Re: Last-minute CE speed run record | Rockslider | 1/4/18 9:21 am |
Re: Last-minute CE speed run record | davidfuchs | 1/4/18 9:21 am |