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: I've heard a lot of people say how disappointed/angry/whatever they would be
: if Halo 6 launches as bare bones as Halo 5 (which is understandable), and
: one idea put forth seems to be Halo 6 sharing many of the game assets from
: Halo 5.
: My thoughts is that they don't have to carry over my entire REQ collection IF
: they've reworked the presentation and acquiring process for REQ's. If I
: can set a goal of certain REQ's and it's not random again, then I won't be
: as miffed when I don't immediately have my armor set to start with. I'd
: prefer to have everything carry over, but I don't realistically expect
: that to happen.
: - MacGyver10
From a business standpoint, player investment standpoint, and sandbox standpoint, I can't see them migrating REQs, even if Halo 6 shares a lot of core features of Halo 5 and just builds on them (it'd be great to just have a prettier game with new campaign, new Forge pieces, split screen, and game modes there at launch, at least for me.)
It'd be nice to see some sort of legacy carry over from previous Halo games, just like how you got Helioskril and Mk VI for completing achievements in Halo 6. Maybe they give you a few gold packs to start off if you have a career in Halo 5, or give you an armor pack starting up Halo 6, etc.
I do think from a gameplay standpoint it doesn't make much sense to bring over all the REQs, especially since it should be an opportunity to rethink them. I've been meaning to finish a piece about that subject :)
| What Should Carry Over to Halo 6 from Halo 5? | MacGyver10 | 3/3/17 3:48 pm |
| Re: What Should Carry Over to Halo 6 from Halo 5? | davidfuchs | 3/3/17 4:24 pm |
| Re: What Should Carry Over to Halo 6 from Halo 5? | Metalingus627 | 3/3/17 11:09 pm |
| Not a single itsy bitsy thing | Grizzlei | 3/5/17 2:56 am |
| Re: Not a single itsy bitsy thing | MacGyver10 | 3/6/17 6:39 pm |