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CT from Red Vs Blue - Fan Art
Date: 12/5/16 7:04 pm

I recreated the character Connie from Red Vs Blue as seen here:

The design is not something I am satisfied with, but doing this was for technical growth, as I modeled this in Zbrush it was my first time doing hardsurface work outside of max/maya. I textured it in Substance Painter, each piece of armor is a separate model with texture sizes ranging from 2k to 4k. I then used Vray and Phoenix for rendering and particle effects, there is dust and smoke systems behind the character and 2 explosions in front of the character providing most of the light seen. I used the GGX shader model that Vray has finally implemented and I'm happy with the resulting shader.

Messages In This Thread

CT from Red Vs Blue - Fan Artspartanx512/5/16 7:04 pm
     Very nice! *NM*davidfuchs12/5/16 7:55 pm
     Re: CT from Red Vs Blue - Fan ArtStretchy12/5/16 9:03 pm

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