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Re: CN: Bug killing edition
By:General Vagueness
Date: 10/1/16 11:34 am
In Response To: Re: CN: Bug killing edition (Nikko B201)

: Maybe it works better with the ease of looking up and down on PC. When I did
: a small playtest (albeit only for a couple of rounds) people said the
: verticality was the big selling point. Oh well. It's pretty baked into the
: map concept so idk if there's much I can do about that.

Personally I never was that caught out or frustrated, but I'm kind of happy-go-lucky when it comes to map design.

: I'll work on the flow - if there's any specific bits people wanted to call
: out, they're welcome to email/XBL message me.

What I remember: people said they spawned facing teleporters and possibly walls and occasionally nothing in particular, there's a teleporter that simply takes you to a very small platform near the top (which I agree is kind of pointless), and it feels like there should be more ways up (which I agree with).

: The weapons being mostly silenced ARs/SMGs was intentional. It's a very tight
: map, so most power weapons would have been either pretty OP (shotguns,
: rockets, needlers, SAWs) or unwieldy (snipers). It might be possible to
: add in a couple more, if you feel that's necessary.

: Getting out of the map is definitely not working as intended. I'll take a
: look around and fix any places I find where you can do that.

I couldn't find the location myself, but apparently you crouch under a building and go through a soft kill zone to get to the teleporter, and it puts you in a place that doesn't even seem to be visible from inside the map.

: Do you mind if I ask how many people you were playing it with? It is designed
: to be a fairly large Infection map, with room to maneuver for a full
: lobby. Could see about adding some more man cannons to make it feel
: smaller and more navigable, though.

For that one we had 5 people, which I thought would be enough since you said FFA/Infection (FFA is usually 8 people and most FFA maps play alright with half that).

: Thanks again for testing, anyway.

You're welcome!


Messages In This Thread

CN: Bug killing editionCustomsNight9/29/16 10:43 pm
     Re: CN: Bug killing editionNikko B2019/30/16 10:58 am
           Re: CN: Bug killing editionChrisTheeCrappy9/30/16 12:01 pm
                 sure, if you buy it and pay my XBL sub... *NM*Nikko B2019/30/16 12:49 pm
                       Quite the offer :) *NM* *NM*ChrisTheeCrappy9/30/16 1:11 pm
                             Re: 3-month okay?Hyokin9/30/16 1:39 pm
                                   Re: 3-month okay?Nikko B2019/30/16 1:59 pm
                                         Re: 3-month okay?ChrisTheeCrappy9/30/16 2:36 pm
                                               Nope.Nikko B2019/30/16 4:51 pm
           Re: CN: Bug killing editionGeneral Vagueness9/30/16 2:42 pm
                 Re: CN: Bug killing editionNikko B2019/30/16 4:57 pm
                       Re: CN: Bug killing editionGeneral Vagueness9/30/16 11:50 pm
                             Re: CN: Bug killing editionNikko B20110/1/16 7:50 am
                                   Re: CN: Bug killing editionGeneral Vagueness10/1/16 11:34 am
                                         Re: CN: Bug killing editionNikko B20110/1/16 4:19 pm

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