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: Halo 1 has seven distinct environments: The PoA, Chief's initial LZ area
: (beam emitter region), the T&R, the SC island, the control room region,
: the Flood containment facility & surrounding swamps, the Library. If
: you count the plateau the T&R is parked over as separate from the T&R
: itself, that raises the total to 8. In any case, you continue to run into
: unique environments every level up to The Library, but for the remaining
: three levels you are revisiting locations you've already been to, thus
: making them "remixed" version of those prior levels.
: Halo 2 also has seven distinct environments: Cairo Station, Mombasa, the gas
: mine, Delta Halo temple ruins, Delta Halo quarantine zone/Library region,
: Delta Halo control room region, High Charity. Cairo Station is the only
: one containing a single level. The remaining six environments are split
: across two levels each.
: Halo 3 has eight distinct environments: jungles/dam area, Crow's Nest, Tsavo
: Highway, Voi, Ark cartographer building region, Ark control room region,
: High Charity, Alpha Halo v2 control room area. Voi is the only one split
: across two levels, with Floodgate being the Two Betrayals to The Storm's
: AotCR.
: Reach has eleven distinct environments: Visegrad, Sword Base area, Viery
: Territory part 1 (night), Viery Territory part 2 (day), Sabre launch
: facility, in orbit around Reach, the Ardent Prayer, New Alexandria lower
: levels, New Alexandria skyscraper tops, underground ice cave, Aszod
: ship-breaking yards. Nightfall and Tip of the Spear technically take place
: in the same environment (the Szurdok Ridge), but the difference in time of
: day, scale, and topography, and the fact that neither of them share any
: geometry, serve to make them distinct from each other. Long Night of
: Solace is the first level to have multiple environments, taking place at
: the Sabre launch facility before quickly sending the player to low orbit
: for a space battle, and finally sending them aboard the Ardent Prayer, the
: only Covenant environment in the game's Campaign. Taking place in a single
: level makes the time spent in each locale rather short. The Package also
: is split across two unique environments, but the first of those is simply
: a remodeled ONI Sword Base; the underground ice cave where Halsey is
: studying the buried Forerunner structure is essentially just a Firefight
: map. So, Reach technically has the widest variety of environments, but
: many of them share the same level, making your visits to them rather
: brief.
: Halo 4 has nine distinct environments: the FUD, the Chief's initial LZ area,
: Requiem's core, Requiem's jungles, Infinity's crash site & interior,
: Requiem canyon area, floating shield tower structures, Ivanoff Station,
: Mantle's Approach. The level Infinity is one of those levels that has the
: environments spread across multiple environments, with the jungles and the
: Infinity not being contiguous with each other and distinct enough visually
: to possibly count as separate environments. If you count the whole level
: as just one environment with an outdoors and indoors part, though, that
: drops Halo 4 to eight environments.
: Halo 5 has eight distinct environments: Kamchatka, Argent Moon, Meridian,
: Swords of Sanghelios base region, Sunaion, Genesis part 1 (Blue Team &
: Osiris arrival area), Gateway to the Domain, Genesis part 2 (snowy area).
: Like Halo 2, Halo 5 makes heavy use of splitting single environments
: across multiple levels, including three instances of non-gameplay levels
: where you interact with friendly NPCs. Still, Halo 5 manages to have just
: as many distinct environments as Halo 3 did, and more than Halo 1 & 2.
: So, in summary, aside from Reach, which crammed multiple environments into
: not just one but two levels (one of which was itself a partial retread of
: a previous level), Halo games have historically managed 7 or 8 truly
: unique environments.
: So, which game do you think had the most varied environments? What do you
: think constitutes a unique environment? Discuss.
It's interesting, because if you asked me I don't think my answer would jive with the fact that they have roughly similar amounts of environments; I certainly wouldn't have picked Reach.
To me I never felt like the number of environments has been a problem, and when I think of the sloggy parts of Halo (Two Betrayals, The Library, Sacred Icon, Cortana, Midnight) I think it's less about the environment and more the sameness within the environment; Cortana is uninteresting to me because there's so much Flood matter that it's hard to actually recognize it as the same place we played in H2 (doesn't help that there's literally no geometry in common aside from a single corridor.) Midnight is a lot of busy Forerunner architecture that gets tiring, with nothing to break it up. Combined with similar encounters or some gameplay padding, that's what I think matters more than the environment per se.
| Number of unique environments per Campaign. | Gravemind | 8/17/16 11:17 pm |
| Re: Number of unique environments per Campaign. | MacGyver10 | 8/18/16 2:26 pm |
| Re: Number of unique environments per Campaign. | CustomsNight | 8/18/16 6:06 pm |
| Re: Number of unique environments per Campaign. | General Vagueness | 8/18/16 6:07 pm |
| Re: Number of unique environments per Campaign. | davidfuchs | 8/18/16 4:20 pm |
| More like 14 for H1 | Rockslider | 8/19/16 6:40 am |
| Re: More like 14 for H1 | davidfuchs | 8/20/16 8:39 am |
| Re: More like 14 for H1 | Rockslider | 8/20/16 10:03 am |