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I'd say that the shorter version of "We Are ODST" was superior. Better pacing, no padding. Hit you hard and fast, and you never had to wonder where it was headed, because it was already there.
Plunkett's right, though. Halo 1, ODST, and Reach all captured the feeling of standing against insurmountable odds very well, compared to 343's more... "Syfy space drama" approach.
That said, I hated the Believe campaign. Especially after playing the game.
| Kotaku remembers "We Are ODST" | Kermit | 7/28/16 2:32 pm |
| Re: Kotaku remembers "We Are ODST" | MacGyver10 | 7/28/16 4:06 pm |
| Re: Kotaku remembers "We Are ODST" | KP | 7/28/16 4:55 pm |
| Re: Kotaku remembers "We Are ODST" | davidfuchs | 7/28/16 5:15 pm |
| Re: Kotaku remembers "We Are ODST" | Kermit | 7/29/16 1:10 pm |
| Re: Kotaku remembers "We Are ODST" | davidfuchs | 7/28/16 5:17 pm |
| Bip.Bap.Bam. Badass Unlocked. | Captain Spark | 7/28/16 9:18 pm |
| Crap I forgot to link the video. | Captain Spark | 7/28/16 9:19 pm |
| Re: Crap I forgot to link the video. | MacGyver10 | 7/29/16 4:48 pm |
| Re: Kotaku remembers "We Are ODST" | munky-058 | 7/29/16 11:39 am |
| Re: Kotaku remembers "We Are ODST" | cheapLEY | 7/29/16 9:53 pm |
| The Starry Night CGI ad was excellent too. | Captain Spark | 7/29/16 11:16 pm |
| Re: The Starry Night CGI ad was excellent too. | cheapLEY | 7/30/16 8:41 pm |
| Re: The Starry Night CGI ad was excellent too. | zofinda | 7/31/16 2:01 pm |