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Basically, they moved the really brutal objectives a round so you're more likely to have the REQ energy you need, and dropped the kill counts needed on some of the troublesome enemies.
Surprised to see so quick an update based on the data, so that's great.
Also a fix to Tidal.
WZ FF adjustments hotfix | davidfuchs | 7/15/16 12:27 pm |
Re: WZ FF adjustments hotfix | ChrisTheeCrappy | 7/15/16 12:30 pm |
Re: WZ FF adjustments hotfix | davidfuchs | 7/15/16 1:45 pm |