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Re: H5 Forge help
By:DEEP NNN
Date: 4/4/16 8:31 am
In Response To: H5 Forge help (Schooly D)

: I'm trying to make a skeet-shooting deal in Halo 5. The idea is that
: exploding targets (barrels, fusion coils, etc) spawn, get man-cannoned
: into the air, then either get shot or despawn on their own -- impact the
: ground and explode, fall into the abyss, whatever.

: I've had no luck doing this in Halo 5's forge. Having barrels hit the ground
: at high velocity does nothing. Dropping barrels into the abyss also
: apparently does nothing. Setting the "despawn" timer also does
: nothing. Same with any scripting I try.

: Any help? This used to be a really straightforward process in previous
: Forges.

This popped into my head but is not likely the correct answer.

Setup a wide area teleporter to teleport those missed barrels to a second man cannon.


Messages In This Thread

H5 Forge helpSchooly D4/4/16 1:32 am
     Making them fall through a Kill-zone does nothing? *NM*Munky-0584/4/16 2:35 am
     Re: H5 Forge helpDEEP NNN4/4/16 8:31 am
           If only it worked. :( *NM*DEEP NNN4/4/16 8:33 am
     Re: H5 Forge helpbreitzen4/4/16 9:59 am
           Re: H5 Forge helpSchooly D4/5/16 1:46 pm
     Re: H5 Forge helpGeneral Vagueness4/5/16 12:09 am

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