![]() |
||||
![]() |
||||
![]() |
||||
| Frequently Asked Forum Questions | ||||
| Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
Placing Anti-spawn volumes on an invisible barrier, then scripting them to move after a certain action (such as using the Turret to destroy a Phaeton) can cover and uncover spawn points, which help teams move up (and can be used to unlock better vehicles and weapons. There can be a chain of scripted events too, I just put a stationary warthog turret and the Phaeton as an example to replace capturing a zone.
Once we get 1-bomb, it should be easy to create the final "core capture" stage, but.
| Invasion in Halo 5. | munky-058 | 1/27/16 3:09 am |
| Re: Invasion in Halo 5. | ChrisTheeCrappy | 1/27/16 10:13 am |
| Re: Invasion in Halo 5. | Grizzlei | 1/27/16 10:39 am |
| Re: Invasion in Halo 5. | munky-058 | 1/27/16 2:15 pm |
| Re: Invasion in Halo 5. | General Vagueness | 1/27/16 9:10 pm |