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Invasion in Halo 5.
By:munky-058
Date: 1/27/16 3:09 am

I had a theory today while Forging as to whether or not scripting could be used to trick the game into giving us Invasion. Turns out that it's actually really simple.:

Placing Anti-spawn volumes on an invisible barrier, then scripting them to move after a certain action (such as using the Turret to destroy a Phaeton) can cover and uncover spawn points, which help teams move up (and can be used to unlock better vehicles and weapons. There can be a chain of scripted events too, I just put a stationary warthog turret and the Phaeton as an example to replace capturing a zone.

Once we get 1-bomb, it should be easy to create the final "core capture" stage, but.


Messages In This Thread

Invasion in Halo 5.munky-0581/27/16 3:09 am
     Re: Invasion in Halo 5.ChrisTheeCrappy1/27/16 10:13 am
     Re: Invasion in Halo 5.Grizzlei1/27/16 10:39 am
           Re: Invasion in Halo 5.munky-0581/27/16 2:15 pm
           Re: Invasion in Halo 5.General Vagueness1/27/16 9:10 pm

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