![]() |
||||
![]() |
||||
![]() |
||||
| Frequently Asked Forum Questions | ||||
| Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
I did read it, but I don't play Destiny. The problem with MMOs is that I either don't devote enough time to playing them, or I devote entirely too much time.
: Apparently, upper BUNGIE management hadn't seen the game that they themselves
: were working on (how this is even POSSIBLE I don't know, but if they did
: it, 343 could do it too) and when the story team did a presentation to
: them about it, they stopped it cold, and said they were starting over.
To answer your question, what looks good on paper doesn't necessarily transfer to another medium. The opposite is true as well: great movies don't always look great when you read the script or look at the storyboards. 70% of what makes a story great is the little details, like how the actors deliver the lines or how the monster lurks in the darkness. Bad actors, bad camerawork, and lousy props can ruin a great script. Great actors, great technical work, and decent sets can elevate a bad script. And sometimes, the problems with a script aren't apparent until you see and hear it acted out.
What went wrong with Destiny? My guess is that Joe Staten was trusted enough that he had a lot of creative control over the story, cutscenes, and mission order. There was nobody in the loop with enough objectivity to point out his mistakes, and senior management didn't get involved because they either didn't care or because they trusted Staten to not screw up.
Doesn't really matter, though, because this is irrelevant to the question I was asking.