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Re: Couldn't disagree more . . .
By:Harmanimus
Date: 11/10/15 3:53 pm
In Response To: Re: Couldn't disagree more . . . (ChrisTheeCrappy)

: I think he meant more that the spaces are so wide open, that the magnum is
: too strong. I agree the weapons are balanced, but it's more the map design
: and spawn points. All maps other than Plaza are rather small because of
: the movement, which is probably why it's most peoples favorite. I think he
: just switched thoughts, because if it was a bit weaker the map issues
: wouldn't be as big.

Plaza is by far my favorite H5 map right now.

Otherwise this sounds about right to me. A lot of the maps feel like they would be correctly sized if the gameplay were more in line with older Halo games, with a few skill jumps and close quarters areas punctuated by longer sight lines. With all the mobility options the maps feel tiny and all of the areas with larger sight lines become spaces you sprint to then engage people at range. Truth specifically suffers from this greatly, and Regret is also an example how I think the small arena maps are just too small as it stands.

The breakout maps actually feel to me to be the best balanced in regard to sight lines and mobility, and the ones that I've played on definitely hold up more as corridor maps than box arenas. I would be interested in seeing recreations of Destiny maps in Halo 5, tweaked for clamber and lack of the higher jumps. I think that Pantheon and Burning Shring would be awesome in Halo 5. And that maps like Truth need to be about 50% bigger, with some more cover from some of the obtuse sight lines.

But as it stands, the Magnum is almost required if you can't grab a more powerful precision weapon off the map due to the map design and mobility requiring you to engage in those open areas.

: There is a level indication but only that it's NOT on your level, atleast as
: far I can tell. They can be above or below. Which is silly, these are very
: advanced machines, they can tell if the signal is above or below. I don't
: mind it, but on some of the height maps it's a bit annoying.

Yeah, you have a bright indicator when they are on your level and a dark indicator when they are not. I miss Reach's triangles, but it does require a little more consciousness about the map layouts to get the most out of it in 5.


Messages In This Thread

What's up with the Forge Maps?SEspider11/10/15 4:05 am
     Couldn't disagree more . . .cheapLEY11/10/15 9:30 am
           Re: Couldn't disagree more . . .ChrisTheeCrappy11/10/15 9:53 am
                 Re: Couldn't disagree more . . .Harmanimus11/10/15 3:53 pm

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