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: Because the story has to stand in abeyance while you shoot stuff? And a lot
: of HtT was an inner monologue, the thoughts of a character, a stream of
: consciousness. How do you represent that in a shooter?
: The original game story worked for me because the Chief's tasks where things
: that I wanted to do. I was presented with this amazing place that I wanted
: to explore and the Chief's tasks were to explore and to go to the places
: that I wanted to go to.
: For example, when we landed on the Halo, there was this strange thing
: shooting into space on a regular basis. You could see that it was coming
: from "over there" and you realized that the game was taking you
: over there. So I was always willing to see where the game was leading me.
: There was a lot of trust between the game and the player. I knew I was going
: to have a good time.
I think you're overstating and simplifying things a bit. I never wanted to go back in that fucking Covenant cruiser, let alone go back *again* after the second time didn't work out too well. I didn't know what I was doing in the Library, I didn't want to disable pulse generators. There's a lot of go-her, shoot-there in CE too, admittedly less absolute button-pressing.
| Hunt the truth | Cody Miller | 11/9/15 3:00 pm |
| Re: Hunt the truth | cheapLEY | 11/9/15 3:14 pm |
| Re: Hunt the truth | Tuckerscreator | 11/9/15 4:01 pm |
| Re: Hunt the truth | MacGyver10 | 11/9/15 5:08 pm |
| Yes it is a "page turner" | scarab | 11/9/15 9:51 pm |
| Re: Yes it is a "page turner" *SP* | Grizzlei | 11/9/15 10:07 pm |
| Re: Yes it is a "page turner" | davidfuchs | 11/9/15 10:12 pm |
| Re: Yes it is a "page turner" | Cody Miller | 11/10/15 3:49 am |
| Re: Hunt the truth | Car15 | 11/10/15 12:24 am |
| Re: Hunt the truth | Tuckerscreator | 11/10/15 12:54 am |