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See, this part was really confusing to me too. Waypoint says the Soldiers are AIs but they actually display more personality than the Knights. They taunt you, talk to each other, and go "urrrghh" when they're killed. Why program behaviors like that into purely AI drones? The taunting I could kind of buy as a psychological tactic, but why would the Soldiers need to vocalize to relay information to each other? Why would they scream when they die?
You could say the Forerunners just liked to do that kind of thing with their war bots, but then you have Sentinels and Enforcers that do none of that.
Promethean Soldiers & The Warden *sp* | Postmortem | 11/2/15 1:44 pm |
Re: Promethean Soldiers & The Warden *sp* | Archilen | 11/2/15 1:54 pm |
Re: Promethean Soldiers & The Warden *sp* | Stretchy | 11/2/15 2:21 pm |
Re: Promethean Soldiers & The Warden *sp* | Tex | 11/2/15 2:00 pm |
Re: Promethean Soldiers & The Warden *sp* | zofinda | 11/2/15 2:45 pm |
Re: Promethean Soldiers & The Warden *sp* | Stretchy | 11/2/15 2:50 pm |
Re: Promethean Soldiers & The Warden *sp* | Hyokin | 11/2/15 5:00 pm |
Re: Promethean Soldiers & The Warden *sp* | Stretchy | 11/2/15 6:19 pm |
Re: Promethean Soldiers & The Warden *sp* | zofinda | 11/2/15 8:47 pm |
Re: Promethean Soldiers & The Warden *sp* | Stretchy | 11/2/15 10:55 pm |
Re: Promethean Soldiers & The Warden *sp* | Hyokin | 11/3/15 12:11 am |
Re: Promethean Soldiers & The Warden *sp* | cheapLEY | 11/3/15 12:25 am |