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But under 343i's watch the Covies have gotten duller, with more muted, lower-contrast colors (excepting the Jackal's shields, which are still bright blue or yellow). Combined with their tendency to "over-design" everything by adding a ton of unnecessary details and you get situations where it's hard to tell higher-ranking Covies apart from the weaker ones in the heat of battle. Even their formerly bold purple vehicles look dull and muted much of the time, depending on the lighting. Nothing really "pops" anymore. Bungie's art department simply made better use of color, lighting, etc. Love 'em or hate 'em, Bungie knows how to make some damn good-looking games. Almost makes me wish Marcus Lehto & crew had worked with 343i on Halo 4 and then transferred fully over to 343i once Bungie was done with Halo. Destiny may have plenty of faults, but its visuals are most certainly not one of them.
Anywho, what better way to illustrate these differences than with pictures?

| Halo 5 enemies *no SP* | Grizzlei | 10/28/15 12:46 pm |
| Re: Halo 5 enemies *no SP* | Tex | 10/28/15 12:51 pm |
| Re: Halo 5 enemies *no SP* | Grizzlei | 10/28/15 1:18 pm |
| Re: Would be an interesting feature for your ghost | kidtsunami | 10/28/15 1:35 pm |
| Re: Would be an interesting feature for your ghost | ChrisTheeCrappy | 10/28/15 2:05 pm |
| Re: Halo 5 enemies *no SP* | Dojorkan | 10/28/15 2:54 pm |
| Re: Halo 5 enemies *no SP* | davidfuchs | 10/28/15 3:07 pm |
| Re: Halo 5 enemies *no SP* | Stretchy | 10/28/15 10:50 pm |
| Re: Halo 5 enemies *no SP* | davidfuchs | 10/29/15 10:32 am |
| Will there be ANY Covenant enemies in Halo 6? *NM* | scarab | 10/29/15 1:55 pm |
| Re: Will there be ANY Covenant enemies in Halo 6? | davidfuchs | 10/29/15 2:15 pm |
| That's a good question . . . | cheapLEY | 10/29/15 2:19 pm |
| Re: Halo 5 enemies *no SP* | Hyokin | 10/29/15 2:38 pm |
| Re: Halo 5 enemies *no SP* | Grizzlei | 10/29/15 3:52 pm |
| Agreed (with pictures). | Gravemind | 10/29/15 9:56 pm |
| Re: Agreed (with pictures). | Hyokin | 10/29/15 10:54 pm |