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I did find that kind of odd. When Bungie was making Halo 3 they had to basically rebuild all their graphical assets from the ground up since they were dealing with a new generation of hardware and could increase poly counts, use higher-res textures, add more details, etc. However, most returning assets looked extremely similar to their Halo 2 counterparts. Except for the number of bolts in the hands and feet and of course the layer of then-next-gen polish, the Chief's armor looks nearly identical to how it did in Halo 2. The Covie weapons are as faithful as can be to their Halo 2 versions. The UNSC weapons are all very close to their Halo 2 versions. The Grunts' skin texture was changed to make them more closely resemble the quasi-arthropods they were described as years earlier, but otherwise they are damn close to their Halo 2 versions. Not everything was faithful to the original designs (the Elites and especially Brutes), but at the very least Halo 3 demonstrates that even with far more advanced tech at your disposal it's very possible to have the newer, higher-poly, higher-res, higher-detail models stay faithful to the older simpler models.
: But yeah. Halo 1 Magnum is back!
I know, right? So glad it's coming back as a power weapon in Warzone.
| New Sprints (Forge and Sustain info) | ChrisTheeCrappy | 10/28/15 11:18 am |
| +1 For the CE Pistol. | munky-058 | 10/28/15 12:58 pm |
| Re: +1 For the CE Pistol. | ChrisTheeCrappy | 10/28/15 2:06 pm |
| Re: Redesigns. | Gravemind | 10/28/15 4:50 pm |
| MUST see demos aim assist and magnetism | scarab | 10/28/15 2:18 pm |