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Re: Map - Trenzalore
By:SEspider
Date: 5/26/15 9:48 am
In Response To: Re: Map - Trenzalore (Hyokin)

: The railings were definitely issues at the Yellow Base, but I meant that the
: map itself had a lot of areas were flow got stuck or stopped. Like, you'll
: be walking and have to jump or crouch in weird places that slow down your
: movement. I wasn't talking about the bump at Yellow because I know that's
: just something you've got to deal with in Forge.

Ah. Well that's been fixed. as well

: There were catwalks between the bases???
: Do you mean between Yellow/Red and Yellow/Blue?

That's what I refer to the "long ramps" as. So yes.

: Your tall structures are really disjointed from your ground level, which
: isn't a bad thing, but you basically have three straight paths with some
: small cover between them. I feel like having two more areas around the
: same height would add more diversity to the map.

: You could potentially add mancannons between Red to the new tower, then to
: green and mirror it on Blue side. It would allow players to flow around
: the top level or jump down to the lower level and have a few different
: pathways instead of just the same three.

I've sine addressed the issue.

: As for the Carbines/Brs, I honestly didn't see any and found myself just
: using the spawning AR/Pistol.

I think that's because they are not on the floor as you walk about. And w/o Halo4's weapon indicators, it's much harder to locate them now. I'll see if I can add better visual indicators for them.

: No, this map has too much open space to have that may Sniper Rifles. I would
: definitely keep it at the Green Base and add some support-style weapons
: that aren't power weapons, like Brute Shots, to the bases. I think you
: first need to focus on getting the bases style and functionality fixed
: before you can really figure out weapon layout.

Since posting, I've come to the same conclusion. I'm also not "feeling" the Sentinel Beams at all. May switch them out for Brute Shots as suggested. And being right in front of the new lifts to Green, it'll certainly add some fun chaos and balance.

: I'll have to run through them, but I feel like they would work better if you
: forged your own bases instead of trying to re-purpose the existing
: Building Pieces.

Now that you've seen the new bases, since this post, what do you think?

: I had no real framerate issues on this map.

Great to hear

: : Okay, a number of solutions have come to me while I typed this post. So
: I'm

: I don't mean to come across as douchey, but Josh and a couple other people
: had some feedback and I tried to convey that all in this post too. Either
: way, I really like how it's coming along and I can't wait to see what you
: do with it for Friday! :)

You're not. If I couldn't take critiques, then, as a Graphic Designer, I'm in the wrong business. lol And I appreciate you conveying everyone's feedback in one post.


Messages In This Thread

Map - TrenzaloreSEspider5/24/15 4:44 am
     Re: Map - TrenzaloreHyokin5/24/15 2:39 pm
           Re: Map - TrenzaloreSEspider5/24/15 10:46 pm
                 Re: Map - TrenzaloreHyokin5/24/15 11:39 pm
                       Re: Map - TrenzaloreSEspider5/26/15 9:48 am
                             Re: Map - TrenzaloreHyokin5/26/15 3:06 pm
                                   - Trenzalore Video Map TourSEspider5/29/15 11:48 am

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