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: "Speaking to XBA a few weeks back at the at the EGL’s “Battle For
: Europe” event in the Halo Championship Series, O'Connor discussed the
: mistakes that were made with the remastered compilation, while reassuring
: players that the same problems won’t occur with Halo 5: Guardians.
: “Halo: The Master Chief Collection is definitely a black eye for us,” said
: O’Connor. “We’re not going to rest on our laurels or hide from the
: mistakes we made. However, I will say that the nature of The Master Chief
: Collection - you’ve got five different game engines, you’ve got five
: different studios working on it, you’ve got 343 working on putting it all
: together - the footprint and complexity was outrageous.
: “To be perfectly honest, there were a lot of things that happened when we got
: it into a retail environment that we simply didn’t see in a test
: environment, so that’s what really caught us by surprise. We’ve been sort
: of scrambling to get it first in a playable stage and now we’re going to
: get it in a polished stage, so that people are getting what they deserved
: in the first place. We’re never going to back away from that or shy away
: from that.
: “However, Halo 5 is being made by a completely different team. It’s a
: singular product. It was built from the ground up for this new technology,
: rather than being sort of dragged kicking and screaming from 2001 and
: forced and shoehorned into a 2014 console. So the problem spaces are still
: very challenging but they’re radically different. I think the beta is
: already a decent first step, in a retail environment, showing that we
: don’t have the same problems.” "
: So what was the test environment exactly? Monkeys on LAN party with XBO
: controllers glued to their hands?!
We suck at making games and we blame all the other studios for screwing it all up. But, trust us....Halo 5 will work.....er, hopefully!
The MCC has been out since November, so I have to wonder why it takes almost 7 months to polish a game?