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: If you can set items up to spawn in and then de-spawn a second later,
: couldn't this be used for animation?
: By that I mean, for simple example, have a large rock spawn in one spot, then
: de-spawn, and have a duplicate spawn in another spot and also then
: de-spawn, and repeat the process until the rock reaches the desired
: position? In other words, Key Framing to create a animation. It'll be a
: pretty slow animation, but a animation nonetheless.
: Apart from machinima purposes, it'll add some unique features to maps.
: Provided the item count doesn't cause lag. Something similar (but clearly
: not on the same level) as Trails Fusion.
yeah, you'd just have to set everything to the correct channels and place timers that turn their broadcast channel on or off after the right amount of time
MCC Forge Question | SEspider | 3/20/15 4:04 pm |
Re: MCC Forge Question | General Vagueness | 3/20/15 8:46 pm |