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Customs Night (customs are working edition [MCC])
By:General Vagueness
Date: 1/7/15 2:55 pm

I'll get right down to it.
The Master Chief Collection has had issues, and I saw them the first few days after I got the game, including at Customs Night, or our attempt at it, two weeks ago. However, customs worked great last week. We got up to four people in a game, and probably seven or eight total but not all at the same time, and we played customs for at least about 3 hours. We only had two games end prematurely, and one might have been lag. Game chat didn't cooperate at first, and after we went into party chat we had no issues communicating. Hit detection has its known issues, which might have been less bad than in matchmaking. Other than those issues, customs worked flawlessly. (Matchmaking worked better than before too, with multiple people, and flawlessly for me playing by myself.)

So rev up those forges! We want your maps and your gametypes. Other people's maps will be fine too, in your file share or someone else's. I started poking around the Halo 2 Anniversary Forge this week and it looks even more ridiculously cool than the demos I saw, but I'll probably be too busy to build anything for a while, and I think Shadow and Hyokin will be too. So I ask you, please, show us your moves! Simple maps, silly maps, slayer maps, assault maps, tall maps, small maps, I'm calling all maps! You know the music, everyone report to the dance floor!

What ever will we use these maps for? We'll play them at Customs Night. Customs Night is a weekly get-together held in Halo by Community Customs where we play custom and standard gametypes on custom and standard maps. It happens every Friday at 9:00 PM EST. Hosting will be ShadowoftheVoid and Gnrl Vagueness, AKA Gravemind and I. If this sounds like fun, why not join us? You can do that by simply replying to this post with your gamertag. (This is optional, just preferred.)


Messages In This Thread

Customs Night (customs are working edition [MCC])General Vagueness1/7/15 2:55 pm
     Re: Customs Night (customs are working edition)General Vagueness1/9/15 8:03 pm
     Re: Customs Night (customs are working edition [MCGeneral Vagueness1/10/15 3:20 pm

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