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: - The knights had weapons with significant secondary splash damage so even
: when they missed their first shot the splash damage from the round was
: killing hunters.
: - They had grenades
: - Fair play the hunters had melee from their shields but that's CQC not the
: same as a grenade.
: - Did the terrain play more into the hands of the knights, the seemed to be
: better able to use the rocky outcropping to their advantage. I'd have
: liked to see this somewhere open and flat.
: It was still an interesting insight and some fun.. I just don't think it was
: much of an even match off.. ;)
I agree, though I think a lot of the fact of it not necessarily being an 'even match' had to do with the Knights really being a more versatile, stronger opponent. By design, Hunters can't jump high, teleport, throw grenages, use giant splashy orange death guns or jump strafe, Knights can. Was pretty neat to see though how in both 1v1 and 20v20, Hunter's brute strength pulled them out ahead of the Knights. As you and Wu both said, it was definitely interesting!
|Battlewagons Vs Hunters
|4/23/14 8:09 am
|Re: Battlewagons Vs Hunters
|4/23/14 5:03 pm