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But you always waste resources by having to have two sets of every model, texture and effect in memory - not to mention the inevitable overhead. Wouldn't it be best to simply focus on making it look as good as possible in the updated mode?
: 2. Do NOT use the Halo 4 models for anything except the Hunters. Everything,
: and I do mean everything, else is absolutely hideous on an aesthetic
: level. Take the Halo 2 designs, and make them look like they were made in
: the modern age while retaining the Halo 2 aesthetic. Reach's designs were
: good in my eyes, so CEA had that,
No arguments there. But models need to be designed for the skeleton and animations they're put on. The Reach models often looked pretty weird on the Halo 1 skeletons and animation cycles.
: 3. No multiplayer. There is no way in hell you're going to please anybody
: with it. Map packs of Halo 2 maps would be your best bet.
For what game? There is no Halo on Xbox One. I don't see MS releasing this on Xbox 360 TBH. Using the new hardware allows them to push maximum 'wow, such graphics.'
Also, huge disservice to the game that sold millions of XBL Headsets.