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This is just from what I've gathered. At an early point in development, the plan was to do the cutscenes in-house. That's why there's some incredibly high-poly models of characters out there. You've seen the Spartan in Kohler's gallery, but there's also another model he did of a deleted character.
: The image comes from a site called CGHUB.com, turns out its like the
: DeviantART of professional artists and modelers. and it also turns out
: theres a fuckton of 343i, certain affinity, liquid development, and Bungie
: employees here both former and current. The artist who posted this says
: its from "early development" of Wars, and since this is a site
: for professionals to dump old works I see no reason for him to lie.
Heh. It's the real deal, but sadly nothing too new.
Gene Kohler was a modeler at Ensemble Studios. He also did some concept art, but nothing that got used.
: Just thought I share, again sorry if this is slowpoke old news. :)
Hate to blow my own horn, but you might be interested in some of the other stuff that has been dug up.
http://forums.bungie.org/halo/archive35.pl?read=1041997
http://forums.bungie.org/halo/archive38.pl?read=1124014
http://forums.bungie.org/halo/archive38.pl?read=1128895
http://forums.bungie.org/halo/archive38.pl?read=1124567
Halo Wars (and others) concept art. | gamerguy2002 | 9/19/13 1:33 am |
Re: Halo Wars (and others) concept art. | Quirel | 9/19/13 2:13 am |