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Maybe the new kinect will be good for something in Halo 5.
I hope that the AI gets lots of love from the 343i devs. I don't mean moving in formations or flanking the user - mean:
I was playing through the highway escape in ODST and it's obvious that Buck stops shooting when he delivers his scripted lines. 343i needs to work on this. AIs must be ale to walk and chew gum at the same time.
There needs to be some way that the level designers can suggest behaviors or give the behaviors relative priorities and the NPCs evaluate when it's best to do X instead of Y and delivering lines needn't conflict with pulling a trigger.