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Re: Customs Night (the game that never ends editio
By:ChrisTheeCrappy
Date: 8/11/13 11:59 pm

: Figure8 had spawns on the outside and a hill floating just below max jump
: height.

: We need spherical hill delimiters for pete's Warthog Chase, because I
: might've gotten quite a few points by doing a wheelie while everyone was
: trying to keep me from scoring. (Hill was a vertical arch, so people in
: front and behind of me weren't 'in' the hill, thus allowing me to score.

: That enclosed map with the bounciness Fiesta fun needs Motion Trackers
: removed, weapon pickup disabled and maybe 1-2 seconds faster spawn (this
: one could be because there were only 6 of us at the time).

: The small map with verticalness (the one I mentioned feeling lost, yet
: thoroughly fun) is very, very good, but it has a few technical glitches,
: like teleporters not displaying their visual effect. (I spent maybe half
: the match without even realizing they were there.)

: That's all can remember for now.

Yea figure 8 had, some issues, to say the least. It was pretty funny trying to hit the hill and getting murdered, almost a gametype by itself.

The vertical map I assume was SESPIDERS.


Messages In This Thread

Customs Night (the game that never ends edition)General Vagueness8/7/13 6:29 pm
     P.S.: We'll be playing Halo 4. Join us, won't you? *NM*Gravemind8/7/13 7:35 pm
           and I downloaded a metric ton of maps & gametypesJoshinhuman8/7/13 8:14 pm
                 Shout out to petetheduckJoshinhuman8/7/13 11:31 pm
           Re: P.S.: We'll be playing Halo 4. Join us, won't General Vagueness8/9/13 7:07 pm
     Re: Customs Night (the game that never ends editioChrisTheeCrappy8/8/13 10:27 am
           Customs Night (the game that never ends editioJoshinhuman8/9/13 4:35 pm
                 ok *NM*ZackDark8/9/13 4:55 pm
                       Gamertags? anyone? or really, everyone? *NM*General Vagueness8/9/13 7:09 pm
                             You know mineZackDark8/9/13 7:18 pm
                                   Re: You know mineGeneral Vagueness8/9/13 9:01 pm
     Sorry I didn't show up.Gravemind8/9/13 11:56 pm
           We're still going, man *NM*ZackDark8/10/13 12:33 am
     Re: Customs Night (the game that never ends editioZackDark8/10/13 4:19 pm
           Re: Customs Night (the game that never ends editioGeneral Vagueness8/10/13 6:55 pm
                 Re: Customs Night (the game that never ends editioZackDark8/10/13 10:01 pm
                       Re: Customs Night (the game that never ends editioChrisTheeCrappy8/11/13 11:59 pm
                             Re: Customs Night (the game that never ends editioZackDark8/12/13 1:06 am
                                   CoincidentallyZackDark8/12/13 1:07 am
                                         Re: CoincidentallyChrisTheeCrappy8/12/13 10:11 am
                       Re: Customs Night (the game that never ends editioGeneral Vagueness8/12/13 11:42 pm
                             Re: Customs Night (the game that never ends editioGeneral Vagueness8/12/13 11:44 pm
                             Re: Customs Night (the game that never ends editioZackDark8/12/13 11:50 pm
                                   Re: Customs Night (the game that never ends editioGeneral Vagueness8/14/13 9:49 pm
                                         Re: Customs Night (the game that never ends editioZackDark8/14/13 10:16 pm

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