: The difference is, the chance is much less that your only-user-capable
: features will be awesome. eg "Drivatar" - no worries, every
: person being connected (or syncing their offline habits every 24hrs?)
: means everyone else's opponents will be much better tuned to their
: real-world counterparts. W/o online checkin, the pool of users from whom
: to create and hone the virtual drivatar will be far less useful. Back to
: the "old way" - attempting to sell game-only features to
: community ("please stay connected so we can improve your
: drivatar!") rather than a fundamental and safe presumption based on a
: system-level feature.
: Dunno, just thinking about the practical benefits and drawbacks of these
: things...
I don't think that's true at all. Every