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: What you all came here to see
: Storytime!
: I really like Sketchup. I'm also pretty handy with the program and I've
: always wanted to model the city to see how the Halo 2 geography and the
: ODST geography line up. 4 years later, it turns out, they line up pretty
: well.
: The render settings I've used hide a lot of the detail. The poly count is
: around the 2.4 million mark at this point. Luckily Google put a lot of
: time into developing Sketchup before they sold it to Trimble, which was
: quite buggy and unstable 4 years ago when I started the model and couldn't
: possibly have handled the model in it's current state.
: Unfortunately because of the way sketchup works, it will be an even more
: massive undertaking to texture this model than to build it. And I don't
: have the know-how to do much of any use with it. Not that it would be much
: use. The street layout while mostly contiguous at a local level, doesn't
: flow from one area to another, and the geometry is really blocky at ground
: level.
: After the important massout is done, I'd like to crowdsource more buildtime
: for the outskirts areas.
: A lot of references were used to make this. I drew geometry directly from
: layouts of the in game maps and superimposed them onto a real life terrain
: model from Google maps. Everything was built up around that. All the
: multiplayer maps set in Mombasa are in the model at a pretty high level of
: detail.
: Thanks for reading! Hope you enjoyed!
That's very ambitious! Love it! I am working on something similar using actual building geometry from the games, but it's woefully incomplete. I was also trying to reconcile the Halo 2 version of the city with ODST. I see where a lot of similarities lie as well. I'm also trying to incorporate where Headlong, District, Turf, Longshore, etc., can fit in. My ultimate goal was to provide a nice 2D annotated map of the city like a map you'd buy at a tourism board.
I was wondering if I should portray the animal park in its complete form or still in its under construction form as we see in the game. Should be 3 complete circles.
There's also a discrepancy in the miniature city used in the Halo 2 menu screen versus the final full-size in game city. That's a trick to reconcile as well.
| Project Mombasa. 2.4m polygons, 4 years WIP | Beerbuca | 6/6/13 6:17 am |
| Re: Project Mombasa. 2.4m polygons, 4 years WIP | Stephen L. (SoundEffect) | 6/6/13 8:29 am |
| You guys are ridiculous...in a GREAT way! | MacGyver10 | 6/6/13 9:55 am |
| Re: You guys are ridiculous...in a GREAT way! | Stephen L. (SoundEffect) | 6/6/13 12:38 pm |
| Re: You guys are ridiculous...in a GREAT way! | MacGyver10 | 6/6/13 5:24 pm |
| Re: Project Mombasa. 2.4m polygons, 4 years WIP | Urban Reflex | 6/6/13 10:24 am |
| Re: Project Mombasa. 2.4m polygons, 4 years WIP | uberfoop | 6/6/13 12:42 pm |
| Re: Project Mombasa. 2.4m polygons, 4 years WIP | Stephen L. (SoundEffect) | 6/6/13 2:23 pm |
| Awesome! | Ragashingo | 6/6/13 12:22 pm |
| I want to play this | RC Master | 6/6/13 12:44 pm |
| Wow! | iForge | 6/6/13 1:25 pm |
| That's really impressive! Well done! *NM* | Hyokin | 6/6/13 1:27 pm |
| You got something wrong... | Grizzlei | 6/6/13 6:47 pm |