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: Likewise, I hope Halo goes back to basics. 343I tried too hard to reinvent
: the wheel in Halo 4 instead of focusing on refining and polishing the
: wheel. Halo did not need to borrow things from COD (e.g., perks, custom
: loadouts, rank-based unlocks). It did not need to add ordnance drops, or
: replace de-scoping with flinch, or add quick-time events to the Campaign,
: or make fundamental changes to core gametypes. Like my roommate always
: says, "Why can't they just leave shit alone?" Why, indeed.
: Perhaps instead of trying to change all these things, perhaps they should
: have focused on taking what was present in Reach (and other previous Halo
: games) and refining it. "Innovation" is overrated.
While I did/do completely enjoy Halo 4 and what it offers...
I fully agree with this. At the very least I understand a small addition that gives a new flavor to the gameplay, as each successive Halo game had, but don't modify the core mechanics that make the game what it is. The largest one, at least I'm damn near certain it was reworked, being the balanced us of weapons, grenades, and melee in past Halo games seems to have become weapons, grenades so you can to irritate them, and you can slappity slap up to show your being super cereal.
Maybe it's just me but I found myself avoiding grenades and melee use in combat.
|Kynan Pearson leaves 343 Industries||pete_the_duck||6/5/13 9:37 pm|
|Re: Kynan Pearson leaves 343 Industries||DEEP NNN||6/5/13 10:05 pm|
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|Re: Kynan Pearson leaves 343 Industries||Gravemind||6/6/13 12:08 am|
|Re: Kynan Pearson leaves 343 Industries||Grimmire||6/6/13 1:16 am|
|Re: Kynan Pearson leaves 343 Industries||Cody Miller||6/7/13 6:14 pm|
|Re: Kynan Pearson leaves 343 Industries||serpx||6/6/13 12:15 am|