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: I've recreated the Bridge Room from the Halo level of Halo:CE. I don't want
: to activate the light bridge we all love. For I want to keep it accessible
: at all times. What I want to do instead is create a activated button in
: the same place as in the original but have the path form next to it and
: connecting the two sides. Allowing each side to activate a simple Man
: Cannon is all that's needed.
: The problem I'm having is figuring out how to make each man cannon
: inaccessible til the switch is activated. Making them disappear after a
: set time would be ideal but not needed. I only need the man cannons in
: Team games. So a team based switch wouldn't be an issue. I've tried
: placing a block to prevent players from using the cannons but activating a
: Turrent did not set off the mines that had hoped would push the block off
: the side. I'm at a lost.
: Any help would be greatly appreciated.
: I'm not done with the map yet. I still need to fix the lighting as well as
: other things. So you'll want to remove the FX from the map so you can see
: what you're building. They are located in the same area as the gap/kill
: zones pictured below.
: http://www.halowaypoint.com/en-us/players/sespider/halo4/fileshare
: #!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0
: VERY rough example of the area from my map I'm talking about.
I'm not sure this is a good idea. Yes, it's possible, but there's not going to be any way for you to tell players where the magic button is located, much less that there even is a magic button.
But if you insist, you can use a turret to block the mancannon from spawning. Then you can either make a landmine button that destroys it via chain reaction or use a vehicle pad (that can be remotely activated) that crushes the turret when the vehicle is spawned (except you have to wait 90 seconds for it to charge).
PeteTheDuck, I need your HELP!! | SEspider | 5/20/13 11:44 pm |
Re: PeteTheDuck, I need your HELP!! | pete_the_duck | 5/21/13 9:37 am |