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I guess, if Firefight exemplifies the high-intensity kill-everything gameplay style, this would be the other end? The slow-burning, relatively low-intensity exploration.
I'm wondering though, what is the win condition? Or rather, where does it end? How do you complete it?
Halo's Missing Gametype | Postmortem | 5/16/13 11:12 pm |
Read it all. Sounds engaging and unique! *NM* | CARDO 8 ATL | 5/17/13 2:56 pm |
I would love this. *NM* | Jak Redlevske | 5/17/13 7:20 pm |
I'd probably play it | RC Master | 5/17/13 8:17 pm |
Re: I'd probably play it | Postmortem | 5/17/13 9:54 pm |
Anyone out there think this DOESN'T sound fun? | Postmortem | 5/17/13 9:56 pm |
Re: Anyone out there think this DOESN'T sound fun? | TDSpiral | 5/17/13 10:04 pm |
Re: Anyone out there think this DOESN'T sound fun? | RC Master | 5/18/13 8:28 am |
Re: Anyone out there think this DOESN'T sound fun? | davidfuchs | 5/19/13 10:19 am |
Re: Anyone out there think this DOESN'T sound fun? | TDSpiral | 5/19/13 12:20 pm |
Re: Halo's Missing Gametype | TDSpiral | 5/17/13 9:58 pm |
Re: Halo's Missing Gametype | Sliding Ghost | 5/18/13 9:30 pm |
Re: Halo's Missing Gametype | General Vagueness | 5/19/13 12:15 am |
Re: Halo's Missing Gametype | Postmortem | 5/19/13 3:02 am |
Re: Halo's Missing Gametype | General Vagueness | 5/19/13 10:56 pm |
Re: Halo's Missing Gametype | breitzen | 5/19/13 10:28 am |