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Customs Night (creativity edition)
By:General Vagueness
Date: 4/4/13 1:19 pm

It's that time again (maybe a little past that time, sorry): Customs Night is tomorrow. You can sign up right here. I hope I don't have to tell you guys that with the release of Forge Island a week ago, we're anticipating some new maps. If you're going to play with us, heck even if you're not, I urge you to download the map ASAP, definitely at least before we start playing. It's free, it's about 155 MB, and it's got a lot of room.* Anyway, enough about Forge Island, this is about Customs Night. Your options are:
[] be there
[] be square

* I was actually to ask FyreWulff about this before, and separately from that I was going to mention something, and I just realized they go together. I went as high as I could without being in a return to battlefield zone and timed how long it took to fall into the water, and it was just over 15 seconds. Assuming the gravity is like Earth's, by my calculations, the playable area is over half a mile tall-- in fact it's almost seven tenths of a mile tall. I didn't take air resistance into account, but then I don't think the engine accounts for it either, although AFAIK it's had some form of terminal velocity for a long time. I don't know if I'm even close, but I don't get my math geek on that much, especially recently, and it's nice to flex the mental muscles.

Messages In This Thread

Customs Night (creativity edition)General Vagueness4/4/13 1:19 pm
     Re: Customs Night (creativity edition)SEspider4/4/13 6:10 pm

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