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Re: Forge Island and mistakes
Date: 4/2/13 12:39 pm
In Response To: Forge Island and mistakes (Schooly D)

: I believe this raises a question though: why wasn't this map, or something
: like it, included with release?

Simple: Vic Deleon and Kynan Pearson stepped in post-launch to correct 343's mistakes. Those mistakes were in the original conceptualizing of the 3 Forge canvases and in outsourcing their creation to Certain Affinity. Forge Island is the result of the work of those two individuals.

The launch Forge maps were blunderous at best. I could easily rant, but I won't. It's too bad we didn't have Vic and Kynan on the job to begin with, but they've demonstrated a complete and necessary reversal of the direction 343 Industries was taking Forge.

It goes beyond the clean canvas of Forge Island (something even Bungie never gave us). When you stop at look at the textures of pieces like the Coliseum Wall and the Bridge--they're cleaning up the unnecessary visual clutter that is obnoxiously plastered all over nearly every single Forge object. These guys get it--and I look forward to what they're capable of doing for Halo 5.

Messages In This Thread

Forge Island and mistakesSchooly D4/2/13 11:15 am
     I love you. lol *NM*GrimBrother One4/2/13 11:22 am
     Re: Forge Island and mistakesChrisTheeCrappy4/2/13 11:29 am
     Re: Forge Island and mistakesMacGyver104/2/13 12:00 pm
     Re: Forge Island and mistakespete_the_duck4/2/13 12:39 pm
           Re: Forge Island and mistakesSchooly D4/2/13 12:47 pm
                 Re: Forge Island and mistakespete_the_duck4/2/13 12:52 pm
                       Re: Forge Island and mistakesDEEP NNN4/2/13 1:01 pm
           Off topic replyAvateur4/2/13 9:00 pm
     It wasn't done when H4 dropped. *NM*CHa0s4/3/13 2:54 am

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