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Wu did a great job pointing out the issues with some of the maps. The lava thing wasn't an issue for me. It's glowing orange/red and was clearly lower then the play field. But with maps using the same shields as jumping platforms, I can see how it may be confusing for some. And it was funny to see everyone on my team, but me jump into the lava. Especially after I said, 'Don't jump in the lava!' LOL
Sumo was fun as was Musical Chairs. Even with it's issues. I'm curious, Pete. How did you kill players that were in the hills? Was it a timed teleporter like in the original? I can't remember. Too many dead bodies at once. lol
Sorry for not being very talkative. There were already a lot of folks talking and I couldn't think of anything funny to say that others hadn't already. lol
A few of the maps I've played before when Pete joined us for Friday Night's CC. Which by the way is this Friday Night in Halo4. Unlike Pete's CC night last night, we'll be focused on normal/fun maps instead of wacky/fun mini games. Rest assure, we'll be playing Pete's maps as well to change up the flow and to continue testing them for him. ;)
PS: Cynosaurs Rule!