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: Like the other maps, this looks like it'll be a blast to play.
: I'm sorry CA, but a mancannon for one team and a few jumps for another is not
: 'functionally symmetrical', it's just asymmetrical. The bases do not look
: the same and don't seem to have the same access points. Just call it what
: it is, don't be skerd. Oh, and I shuttered a bit when I heard the word
The map looks very pretty- dark, moody atmosphere, with a ray of sunshine that creates a great look to the map. Even though I dislike the new frigate design, it is still cool to see it looming in the distance.
The map itself seems like it could be pretty fun to play on. Unlike a lot of the other maps, this one seems more open and less dictated by human buildings. Overall though, I'm a bit sad that 6 out of the 9 map packs released for Halo 4 are suited for Big Team gametypes. And 7 out of 9 have been human centric. There hasn't been a lot of variety in the maps this time around, and it leaves more to be desired.
Also, I feel like there hasn't been very strong Forge support from 343 with Halo 4. I wasn't expecting them to create any more Forging maps, but more so that features that they removed from Reach would be put back in soon. Like precision editing.
I really do hope this isn't the end of DLC support for Halo 4. If anything, my biggest complaint is that I want more, and I want some variety. That's not such a bad thing, is it?
|Thoughts on Daybreak?||Cardo 8 ATL||3/20/13 3:04 pm|
|Re: Thoughts on Daybreak?||TDSpiral||3/20/13 5:10 pm|
|I Agree With This Statement||MacGyver10||3/20/13 8:18 pm|
|Re: Thoughts on Daybreak?||zoojoo||3/20/13 7:26 pm|
|Re: Thoughts on Daybreak?||DEEP NNN||3/20/13 8:10 pm|
|Re: Thoughts on Daybreak?||Cardo 8 ATL||3/21/13 2:58 pm|
|Re: Thoughts on Daybreak?||Louis Wu||3/21/13 3:26 pm|
|Re: Thoughts on Daybreak?||Cardo 8 ATL||3/21/13 5:18 pm|