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Co-op Night: Tsavo Highway
Posted By: Kermit <kermi7@mac.com>Date: 9/18/12 10:22 p.m.


odst


Hog X-ing (Credit: Korny Munky)

Co-op Night is Wednesday at 9 p.m. EST

Master Chief just escaped a fireball in an elevator shaft, and now the road to Voi beckons--what's left of it anyway.

I had a good time in Crow's Nest last week. Dovber seemed to have forgotten the level, but Lawnmower certainly had not. He reminded us of every secret stash, several of which I had barely remembered. I frustrated Vagueness by hitting checkpoints before he wanted me to.

In preparation for this week I started playing the next level with our standard settings, and my gosh it was fun. I love it when a game makes you think. I discovered a stash I don't think I'd known about--above you at the beginning of the broken path, and I was sniping and dying over and over, trying different approaches each time. I finally decided to save this fun for later, and BAM. Could not save because I had 100 items. Ugh. Well, we won't have that problem.

This week's battle plan:

Tsavo Highway

Legendary

Tough Luck, Thunderstorm, Tilt, and Mythic (fun skulls optional)

Free for all scoring on

I need the final scores for each member of your team. Send them to kermi7@mac.com. Remember: this isn't a competition to see who can get the highest score.

If you haven't yet, be sure and send a friend request to Coop Night on XBL. This will help me organize teams.

Co-op Night FAQ

Why co-op?

I suck at matchmaking, but like playing with other people--especially HBOers. We all love Halo--inhabiting the worlds that Bungie has created, relishing the story, and kicking alien butt. Co-op campaign gives us to chance to do this while also enjoying each other's company and maybe getthing to know each other better than we might when we're trying to shoot each other in the face.

What will we play?

A campaign level is planned every week. This is the last Bungie Halo game we'll play together, so let's enjoy it.

Why only one level?

There's no limit to what you can play. The battle plan is just a starting point. If you want to continue to play the next level, that's fine, but personally, I’m about savoring one level per night. Simply put, Co-op Night is about having a night where if you show up, it's assumed you are interested in co-op with HBOers, and you’re committed to playing through one level.

Why is scoring on?

I think it makes things more interesting. See also the next question.

What about stats?

Yeah, we won't have them unfortunately. I will ask team leaders to honestly give me final scores for each team member. I have my own nefarious purpose for this. :)

So there are no rules?

Not really, but the goal is to milk as much fun as possible out of each level, and for the most part, this means full path Halo, playing more as less as Bungie intended, saving the galaxy with style and leaving piles of dead Covie in our wake. This is not high speed Halo. Ideally, we'll play as true comrades in arms, communicating (mikes on--but not to chat with your buddy who's playing Minecraft), sticking together, and watching each other's back. On co-op night, assists count as much as kills.

When does it start?

9 p.m. Wednesday night. Yes, you will probably be done before 10, but think of that as a feature, not a bug.

Why Wednesday?

Wednesday just seemed like a good day--it breaks up the week for us adults who don't have a lot of time to play on week nights.

How will teams be formed?

Here's the step by step of how team formation on co-op night works.

1. Send a friend request to the gamertag Coop Night on XBL.

2. If you're online at the designated hour, I assume you have an interest in co-op and invite you to my party in Halo 3.

3. If and when we have a full room, we play a short game and the results will serve as our randomized team list. I'll assign team leaders, and otherwise we'll count off four starting from the top.

4. The party leaders leave to form their own Xbox Live party, inviting their assigned teammates (usually the two to three names under them in the last game results).

I hope to begin playing by 9:15.

What about films? screenshots? Recaps?

Sigh. This really does make me sad. I don't have the equipment to capture video, so we won't have the rich recaps we're used to, but we can adopt a Buddhist attitude for this run. We'll build a beautiful castle of fun each night, aware that time will soon wash it away. Update: Korny Munky has kindly offered his Korny Rendering Service™ to help us with screenshots and films. Although I probably won't be doing this often, I do invite you to contact him if you want to share your co-op night exploits with the community.

But what about my friends?

You have friends? Congratulations! Gathering a party to play co-op should be easy whenever you want. Quit your bellyaching, soldier! You've got a job to do. Co-op night isn't about playing with the same old people you always play with. It's about playing with the HBO community, and maybe forming new friendships and bonds forged in brightly colored blood.

Kermit



Message Index




Replies:

Co-op Night: Tsavo HighwayKermit 9/18/12 10:22 p.m.
     I'll do my best to be there!ZackDark 9/18/12 11:02 p.m.
     Count me in! *NM*CaneCutter 9/18/12 11:12 p.m.
     Our Funtimes!padraig08 9/19/12 1:51 a.m.
           Re: Our Funtimes!Kermit 9/19/12 12:08 p.m.
           BTWpadraig08 9/20/12 1:35 a.m.
     Looking forward to it! *NM*Lawnmower172 9/19/12 9:57 a.m.
     Re: Co-op Night: Tsavo HighwayGeneral Vagueness 9/19/12 5:42 p.m.
           Re: Co-op Night: Tsavo HighwayKermit 9/25/12 9:48 p.m.
                 Re: Co-op Night: Tsavo HighwayGeneral Vagueness 9/26/12 4:57 p.m.
     Re: Co-op Night: Tsavo HighwayStephen L. (SoundEffect) 9/19/12 10:17 p.m.
           Re: Co-op Night: Tsavo HighwayKermit 9/19/12 10:21 p.m.
                 Re: Co-op Night: Tsavo HighwayStephen L. (SoundEffect) 9/20/12 8:37 a.m.



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