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More HaloWars info I've dug up...
Posted By: kornman00 <kornman00@gmail.com>Date: 4/7/12 12:43 p.m.


The following was gathered from the 2008 HaloWars MP Alpha:

Old (working title) Campaign names:
1. SCENE OF THE CRIME
2. WHEN IS A DOOR NOT A DOOR
3. ADVENTURES IN BABYSITTING
4. YOUR TAX DOLLARS AT WORK
5. INTO THE RABBIT HOLE
6. THE MANTLE BREAKS
7. BIG AND SCARY
8. SCARY MONSTERS
9. NIGHTMARE DANCERS ON MY BACK
10. WAIT FOR ME!
11. OUT OF THE FRYING PAN
12. THAT'S GOING TO LEAVE A MARK
13. WHEN IT'S AJAR
14. DON'T WORRY, IT'S ONLY A BOMB

Old cinematic titles:
2. LABCOATS MEET METAL
3. SAFE AS HOUSES
4. ALL IT DID WAS POINT
5. WALK IN THE PARK
6. BIG DOG WALKING
7. SHE IS NOT MY GIRLFRIEND
8. OPEN SESAME PART TWO
9. DESCENT
10. FREEFALL
11. JUDGEMENT DAY
12. I DOOMED HUMANITY
13. MONSTERS
14. ONE LESS SUN IN THE UNIVERSE

Unpublished MP maps:
* 2v2 Citypush: Urban warfare on a galactic scale, controlling the center paths may be difficult since you can not build on top of them
* 2v2 Cross: War has left very few structures intact on this piece of rock \n but its still our rock... (this was in the 2008 alpha)
* 2v2 Craters: ?
* 2v2 Geysers: Battle around hot geysers on barren Harvest.
* 3v3 Snakeriver (Arcadia): If we can hold them at this river maybe we can keep them out of the city
* 2v2 Arabia: Fast paced game play where taking the high ground may be the difference between life and death.
* 2v2 Arabia Ice: Frozen tundra leave few natural defenses for your base, but that means few for your enemies as well
* Halo_fast: Players start in the four corners of the map and must defend two openings to their base while trying to control the resource heavy center of the map
* 2v2 Harvest Dip: Battle inside the Relic, the side that comes out on top will control the Artifact below
* 2v2 Wasteland (Shield World): Fast paced gameplay where taking the high ground may be the difference between life and death
* 1v1 Plates: Battle from platform to platform traversing space via your transport power losing air superiority may cost you the war
* 2v2 Halo (Shield World): Battle over a node heavy center, although you can gain a major econ boost you can not build turrets there. (nodes being power nodes, which Reactors/Temples now replace)

Old (leader) tech upgrades:
* Arbiters Will: All infantry move faster
* Arbiters Fury: All units deal increased damage
* Arbiters Guile: Commandos and Banshees gain cloaking
* Arbiters Boon: 150 free energy a minute
* Plans of the Prophets: All buildings build faster
* Knowledge of the Prophets: All upgrades research faster
* Protection of the Prophets: Turrets cost less
* Blessing of the Prophets: Player can build a 2nd Scarab
* Brute war spikes: Brute choppers, and Brute tanks have increased trample damage
* Brute war lore: Brutes, Brute choppers, and Brute tanks train faster
* Brute war machine: Brutes, Brute choppers, and Brute tanks are cheaper
* Brute war weapons: Brutes, Brute choppers and Brute tanks deal more damage against buildings
* Vulture 1: Increases vulture damage and defense and raises limit to 3

Old objects:
* Mark 1 Armor Suits (Special Infantry): Specialty infantry unit, expiramental robotic exo-suits with strong melee attack
* Monument (what is now a Temple): Covenant law mandates that the proper number of monuments be built before certain buildings, upgrades or units can be deployed
* Flood pelican
* Flood spirit
* Monument of sacrifice: Generates a lot of Supplies

Misc
* There used to be max populations (per player) for the following: Bases (4), Scarabs (1), Vulture (1). Probably a good thing they didn't separate the Scarab pop from the general unit pop in the end. Though from what I can tell, they could have easily (with how their populations are defined and used) made the Scarab count towards multiple pops (so they could have still had it limited to 1, while making it count as 20 general units)

Now if you'll excuse me, I have an itch which only be scratched by playing some HaloWars

Halomods



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Replies:

More HaloWars info I've dug up...kornman00 4/7/12 12:43 p.m.
     Re: More HaloWars info I've dug up...Quirel 4/7/12 2:18 p.m.
           Re: More HaloWars info I've dug up...kornman00 4/7/12 4:50 p.m.



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