glyphstrip FAQ button
Halo.bungie.org
glyphstrip
Frequently Asked Forum Questions
 Search the HBO News Archives

Any All Exact 
Search the Halo Updates DBs

Halo Halo2 
Search Older Posts on This Forum:
Posts on Current Forum | Archived Posts


Re: Forgotten Halo Wars Powers, Abilities, etc
Posted By: QuirelDate: 3/28/12 10:13 a.m.

In Response To: Forgotten Halo Wars Powers, Abilities, etc (kornman00)


: Powers: * Hot Drop: There are hot drops (something flies in and drops them
: off at a designated spot) for various units (scorpion, wolverines, brutes,
: etc)
: * Land Mines: Use the UNSC Shortsword Bomber to drop a high number of
: anti-infantry mines in an area.
: * Tactical Missles: Although they cannot be fired near enemy Jammers,
: tactical missiles can be devastating against enemy troops and buildings.
: * Mine Field: Select a location to lay a minefield.
: * Light\Heavy Artillery: Select an area where you have line of sight. the
: area you select will be hit with light\heavy artillery shells.
: * Flares: Select a target location and reveal the map.
: * Smoke: Choose a target area to block your enemy's line of sight.
: * Anti-air drones: Select an area. A pelican will fly in and drop air-defense
: drones.
: * Disruption bombs: Select a target location to stun enemy infantry, reveal
: cloaked units and explode enemy mines.
: * Turret Jammer: Select an area. Enemy turrets in that area will not be able
: to fire and will have no line of sight.
: * Alpha Squadron: Select an area. Falcons will arrive to attack enemy air
: units.
: * Bravo Squadron: Select an area. Falcons will arrive to attack enemy
: vehicles.
: * Snipers: Select an area. Hidden snipers will kill enemy units in that area.
: * Cruiser support fire: Select enemy air units. Heavy cruisers will track and
: fire upon the enemy units.

I'd trade Cyro Bomb and my left arm for any of those.

: BONUS ROUND! Below are some leaders (some old , some "new" ) and
: their old descriptions (I'm guessing these descriptions reflect how the
: game was designed back in 2007): * Captain Cutter - Play style: Mid to
: late game play with a focus on defense and artillery. Strengths: Badger
: and Rhino have extra range and damage. Unique unit: Artillery Fort. Power:
: Orbital Bombardment (requires Level 4 Command Center). Weaknesses: No
: Scorpions or Hawks.
: * Spartan - Play style: Mixed early and midgame play with a focus\n on
: infantry.\nStrengths: You get access to the nuke silo. Spartans buff
: nearby units and can demolish buildings. Unique unit: The stealthy
: Spartan. Power: EMP Pulse (requires Level 3 Command Center). Weaknesses:
: No ground vehicles.
: * Commander Morkev - Play style: Early rush attack moving to mid-game
: skirmish play. Strengths: Vehicles are faster and can capture power nodes.
: Level 3 Aircraft can stealth. Unique units: The Cougar and the Fox. Power:
: ODST drop (requires Level 4 Command Center). Weaknesses: All units have
: less hit points than normal.

Commander Morkev sounds AWESOME! Why did we end up with Sgt. Forge?
Also, power nodes? Like territory in CoH perhaps?

: * Sergeant Forge - Play style: Mid to late game vehicle combat. Strengths:
: Stronger vehicles, infantry get extra rockets. Unique Unit: Tiger. Power:
: Repair (requires level 3 Command Center). Weaknesses: No air units,
: vehicles are slower than normal.

Unique unit... "Tiger"?

Hey, a guy can dream, can't he?

: * Serina - Play style: Balanced play focused on countering enemy strengths.
: Strengths: All upgrades are less expensive and available earlier. Unique
: unit: The Vulture. Power: CPU Hack (requires Level 2 Command Center).
: Weaknesses: All units are weaker and less accurate.
: * Arbiter - Play style: Balanced play focused on using the Arbiter to the
: max. Strengths: Arbiter can cleanse and use special weapons. Unique unit:
: Arbiter. Power: Call in Arbiter (requires Base Level 1). Weaknesses: No
: access to Gorghan and Chimera.

Sigh...
OK. I want a Halo RTS now. And I'd like it closer to "Company of Heroes" than "Age of X", as far as playing goes.

And from the way some of the above sounds, it almost seems like ES was going for that at one point in time.

: BONUS ROUND 2! Below are objects (buildings and units) which didn't make the
: final game: * Hydroponics - Raises population cap 40.
: * Bunker - Defensive structure that infantry can hold up in.
: * Repair pad - Repairs ground and air vehicles
: * Special forces - Trains units provided by leaders
: * Fox cannon - (unit)
: * Cougar - (unit)
: * Falcon - (unit)
: * Flying elite - (unit)
: * Gorgon - (unit)

Huh. Is there model/stats available for these units, or are you only able to find text references?

: * Brute tank - (unit)
: * hydra - (unit)
: * Chimera - (unit?)
: * Grunt fuelrod team - (unit)

Wait, WHAT?

How complete are the Hydra and Chimera? Because as far as I knew, they barely got past the model concept stage.
Lessee here...

Don Gagen's work.

Photobucket

Photobucket


Message Index




Replies:

Forgotten Halo Wars Powers, Abilities, etckornman00 3/28/12 3:24 a.m.
     Re: Forgotten Halo Wars Powers, Abilities, etcTDSpiral 3/28/12 4:27 a.m.
           Re: Forgotten Halo Wars Powers, Abilities, etckornman00 3/28/12 8:02 a.m.
     Re: Forgotten Halo Wars Powers, Abilities, etcMorhek 3/28/12 4:31 a.m.
     All of these sound awesome.Leviathan 3/28/12 5:05 a.m.
           Re: All of these sound awesome.kornman00 3/28/12 8:05 a.m.
                 Re: All of these sound awesome.davidfuchs 3/28/12 8:33 a.m.
           Re: All of these sound awesome.Nikko B201 3/28/12 8:50 a.m.
     Re: Forgotten Halo Wars Powers, Abilities, etcSeraph XXVII 3/28/12 7:04 a.m.
           Re: Forgotten Halo Wars Powers, Abilities, etckornman00 3/28/12 7:57 a.m.
                 Re: Forgotten Halo Wars Powers, Abilities, etcbluerunner 3/28/12 9:21 a.m.
     Re: Forgotten Halo Wars Powers, Abilities, etcQuirel 3/28/12 10:13 a.m.
           Re: Forgotten Halo Wars Powers, Abilities, etcDevil Mingy 3/28/12 1:20 p.m.
                 Re: Forgotten Halo Wars Powers, Abilities, etcQuirel 3/28/12 5:06 p.m.
           Re: Forgotten Halo Wars Powers, Abilities, etcGeneral Vagueness 3/29/12 1:41 a.m.
                 Re: Forgotten Halo Wars Powers, Abilities, etcQuirel 3/29/12 3:03 a.m.
     Sounds interesting.Gravemind 3/28/12 11:46 a.m.
     I'd buy a Halo Wars II.Leviathan 3/28/12 1:23 p.m.
           +1 *NM*nillapuddin 3/28/12 2:23 p.m.
           Same here. *NM*Anton P. Nym (aka Steve) 3/28/12 2:36 p.m.
           Re: I'd buy a Halo Wars II.Flynn J Taggart 3/28/12 3:04 p.m.
                 Re: I'd buy a Halo Wars II.Flynn J Taggart 3/28/12 3:09 p.m.
                 A game I would like...bluerunner 3/28/12 4:49 p.m.
                       Re: A game I would like...Flynn J Taggart 3/28/12 7:23 p.m.
           I'd buy a Halo Wars PC. *NM*Nikko B201 3/28/12 4:41 p.m.
           Re: I'd buy a Halo Wars II.Quirel 3/28/12 5:04 p.m.
                 Well now I'm interested...davidfuchs 3/28/12 5:33 p.m.
                       That's not what I was saying.Quirel 3/29/12 12:18 a.m.



contact us

The HBO Forum Archive is maintained with WebBBS 4.33.