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Part 7 - Invasion Control gametype | |
Posted By: RC Master | Date: 3/23/12 8:51 a.m. |
In Response To: Why Halo's Objective Gametypes Suck - Part 1 (RC Master) Part 7 - "Invasion Control" I discuss in a gametype that I (and others) have thought of that adapts 3-Plot, Battlefield's Conquest for Invasion-style gametypes. Mostly it's just fleshing it out with Invasion-like layers, based upon the 3-Plot construction in the last part. Highlights:
No map control in Invasion Hoovaloov? This gametype is pure map control. :) Part 8 should be interesting - I'll be discussing how to take lessons learned to refactor and alter the other gametypes in more grief-proof ways.
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