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Design by Numbers: Simultaneous Perception
Posted By: The More Deluded <TheAmazingOliAndHisEducatedRodents@orange.net>Date: 2/8/12 12:29 p.m.


Some great insights into how designers have to weave an understand of human perception into making a game feel right from Jaime Griesemer, who explains how when making Halo 3 a delay of a single frame between button press and seeing the action made all the difference in players feeling the connection between the two.

http://thetipofthesphere.com/2012/01/30/design-by-numbers-simultaneous-perception/

Apologies if this is old news


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Replies:

Design by Numbers: Simultaneous PerceptionThe More Deluded 2/8/12 12:29 p.m.
     Re: Design by Numbers: Simultaneous Perceptionstabbim 2/8/12 3:40 p.m.
     Re: Design by Numbers: Simultaneous PerceptionGeneral Vagueness 2/8/12 4:27 p.m.
     I love these articles, where can I read more?Mirel 2/8/12 4:43 p.m.



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