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Design by Numbers: Simultaneous Perception | |
Posted By: The More Deluded <TheAmazingOliAndHisEducatedRodents@orange.net> | Date: 2/8/12 12:29 p.m. |
Some great insights into how designers have to weave an understand of human perception into making a game feel right from Jaime Griesemer, who explains how when making Halo 3 a delay of a single frame between button press and seeing the action made all the difference in players feeling the connection between the two. http://thetipofthesphere.com/2012/01/30/design-by-numbers-simultaneous-perception/ Apologies if this is old news
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Replies: |
Design by Numbers: Simultaneous Perception | The More Deluded | 2/8/12 12:29 p.m. |
Re: Design by Numbers: Simultaneous Perception | stabbim | 2/8/12 3:40 p.m. |
Re: Design by Numbers: Simultaneous Perception | General Vagueness | 2/8/12 4:27 p.m. |
I love these articles, where can I read more? | Mirel | 2/8/12 4:43 p.m. |
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